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<blockquote data-quote="masshysteria" data-source="post: 3408272" data-attributes="member: 16055"><p>Alternity reimagined:</p><p></p><p>The system itself it pretty solid. I'd focus on expanding the rules to include play not only in modern to far future settings, but also in past settings. Also, I'd take another pass at tech trying to smooth it out with modern day tech and predictions for the future. I'd also like to add in rules for playing with large lumbering Mech Warrior style mechs.</p><p></p><p>Dark*Matter reimagined:</p><p></p><p>With the Dark*Matter setting, I'd ratchet up the horror and do Dark*Matter throughout the ages. So, for example, you could pick up the book and play an OSS team in WWII trying to stop Heinrich Himmler's occult troops, or a weird west where players are outlaws and lawmen dealing with vampires or supernatural spirits conjured by Native Americas, and not only be stuck in a late-90's/modern-day conspiracy theory setting.</p><p></p><p>d20 Star Wars reimagined:</p><p></p><p>Move away from tactical combat and focus on epic cinematic feel. Revamp the force skills, consolidate player skills, and allow players to do more, so they really feel like Han Solo and Luke Skywalker. Also, figure out a great and streamlined space combat system so players can have fun zooming around in x-wings and light freighters.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 3408272, member: 16055"] Alternity reimagined: The system itself it pretty solid. I'd focus on expanding the rules to include play not only in modern to far future settings, but also in past settings. Also, I'd take another pass at tech trying to smooth it out with modern day tech and predictions for the future. I'd also like to add in rules for playing with large lumbering Mech Warrior style mechs. Dark*Matter reimagined: With the Dark*Matter setting, I'd ratchet up the horror and do Dark*Matter throughout the ages. So, for example, you could pick up the book and play an OSS team in WWII trying to stop Heinrich Himmler's occult troops, or a weird west where players are outlaws and lawmen dealing with vampires or supernatural spirits conjured by Native Americas, and not only be stuck in a late-90's/modern-day conspiracy theory setting. d20 Star Wars reimagined: Move away from tactical combat and focus on epic cinematic feel. Revamp the force skills, consolidate player skills, and allow players to do more, so they really feel like Han Solo and Luke Skywalker. Also, figure out a great and streamlined space combat system so players can have fun zooming around in x-wings and light freighters. [/QUOTE]
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