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<blockquote data-quote="khyron1144" data-source="post: 3424405" data-attributes="member: 8004"><p>I almost always end up doing things like this anyway when I'm dealing with a game with a lot of setting, metaplot, or established conventions built in to either the game itself or strongly held by any fan community discussing it on the internet.</p><p></p><p>A couple of things I've done, however ill-advised:</p><p></p><p><u>Call of Cthulhu:</u> As much as I like Lovecraft from a reader's perspective, I found the mythos to be difficult to evoke as a Keeper, so I ditched it. Instead I cobbled together bits of DC and Marvel's horror/ supernatural comics, Grant Morrison's <u>Invisibles</u>, and pulp-feeling stuff to create a campaign based around the premise of Wesley Dodds, the golden age Sand Man, being charged by Dream/ Morpheus to find the scattered pages of The Darkhold, The Book of Sins. It was a world where the PCs besides knowing and assisting Wesley Dodds, could potentially meet Doc Savage, Tarzan, The Shadow, The Green Hornet, and Indianna Jones. The main deities of my mythos were The Endless from DC's Sand Man series with Swamp Thing- type elementals and a few other things.</p><p></p><p>old World of Darkness: Back in high school, I dreamed big dreams. I had this idea for three linked chronices, each about a different city ruled by a supernatural being who openly ruled the mortal and supernatural population alike. The first called Mirror City involved an evil vampire prince, who with a small "army" of other vampires and ghouls jailed the city's mortal populace. Obviously, the major goal for this city's chronicle is to kill the evil prince and free the mortals.</p><p>The next chronicle was Verona. I thought that Romeo & Juliet was a rather nifty play, but the coolest aspect was actually the feuding families set up. Lord Capulet is planning a rebellion against Prince Escalus and Lord Montague is a loyal subject. PCs would have to choose sides.</p><p>The last is Island City. This one is a much different from what most White Wolf fans think is normal. It's a city on a small island. The ruler is Duke Oberon, a Changeling. The island is rich in nodes, freeholds, and caerns and the gauntlet/shroud is low. A majority (at least 51%) of the population of Island City is either a major supernatural race (vampire, werewolf, mage, changeling) or a one-step-removed supernatural race (ghoul, revenant, dhampir, kinfolk, kinain) or a lesser-in-terms-of-numbers supernatural race (mummy, non-garou changing breed) or a mortal with numina. The overarching plot involved a rebellion plotted by Sauron (an evil Sidhe) agaisnt Oberon.</p></blockquote><p></p>
[QUOTE="khyron1144, post: 3424405, member: 8004"] I almost always end up doing things like this anyway when I'm dealing with a game with a lot of setting, metaplot, or established conventions built in to either the game itself or strongly held by any fan community discussing it on the internet. A couple of things I've done, however ill-advised: [u]Call of Cthulhu:[/u] As much as I like Lovecraft from a reader's perspective, I found the mythos to be difficult to evoke as a Keeper, so I ditched it. Instead I cobbled together bits of DC and Marvel's horror/ supernatural comics, Grant Morrison's [u]Invisibles[/u], and pulp-feeling stuff to create a campaign based around the premise of Wesley Dodds, the golden age Sand Man, being charged by Dream/ Morpheus to find the scattered pages of The Darkhold, The Book of Sins. It was a world where the PCs besides knowing and assisting Wesley Dodds, could potentially meet Doc Savage, Tarzan, The Shadow, The Green Hornet, and Indianna Jones. The main deities of my mythos were The Endless from DC's Sand Man series with Swamp Thing- type elementals and a few other things. old World of Darkness: Back in high school, I dreamed big dreams. I had this idea for three linked chronices, each about a different city ruled by a supernatural being who openly ruled the mortal and supernatural population alike. The first called Mirror City involved an evil vampire prince, who with a small "army" of other vampires and ghouls jailed the city's mortal populace. Obviously, the major goal for this city's chronicle is to kill the evil prince and free the mortals. The next chronicle was Verona. I thought that Romeo & Juliet was a rather nifty play, but the coolest aspect was actually the feuding families set up. Lord Capulet is planning a rebellion against Prince Escalus and Lord Montague is a loyal subject. PCs would have to choose sides. The last is Island City. This one is a much different from what most White Wolf fans think is normal. It's a city on a small island. The ruler is Duke Oberon, a Changeling. The island is rich in nodes, freeholds, and caerns and the gauntlet/shroud is low. A majority (at least 51%) of the population of Island City is either a major supernatural race (vampire, werewolf, mage, changeling) or a one-step-removed supernatural race (ghoul, revenant, dhampir, kinfolk, kinain) or a lesser-in-terms-of-numbers supernatural race (mummy, non-garou changing breed) or a mortal with numina. The overarching plot involved a rebellion plotted by Sauron (an evil Sidhe) agaisnt Oberon. [/QUOTE]
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