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General Tabletop Discussion
*Dungeons & Dragons
"Just Kill Them": Balancing PC survival and Monster Intelligence
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<blockquote data-quote="The Crimson Binome" data-source="post: 6698396" data-attributes="member: 6775031"><p>The suggestion which comes to mind is that there is an outside factor influencing the Drow's behavior. A smart Drow would kill the PCs, so given that they didn't (or else we wouldn't have a game), why is that the case? Are the Drow being pursued by something scary, so they don't have time to finish the party off? Are they under orders from someone to take prisoners for interrogation, because they're looking for one person in particular? There could be any number of good reasons why a smart Drow wouldn't kill the party.</p><p></p><p>It really helps if you limit that sort of thing to the premise of a campaign, though. The prior probability of such an unlikely event occurring is pretty low, so the players have every right to roll their eyes at such a ridiculous plot contrivance if it happens in the middle of a campaign; there may even be suggestions that the encounter was unwinnable, and that the DM was going to railroad this outcome regardless.</p><p></p><p>If the game starts out with the player characters already taken captive by Drow, then that changes everything. The prior probability of that event having already occurred, given the situation at hand, approaches one-hundred percent. Maybe 997 adventuring parties out of a thousand are killed rather than being taken captive, so the fact that they didn't kill you just means we've selected our narrative to focus around one of the 0.3% that weren't.</p><p></p><p>The idea that the PCs would be treated any differently because they're protagonists is ridiculous, because neither the PCs nor the Drow could possibly be aware of that fact.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6698396, member: 6775031"] The suggestion which comes to mind is that there is an outside factor influencing the Drow's behavior. A smart Drow would kill the PCs, so given that they didn't (or else we wouldn't have a game), why is that the case? Are the Drow being pursued by something scary, so they don't have time to finish the party off? Are they under orders from someone to take prisoners for interrogation, because they're looking for one person in particular? There could be any number of good reasons why a smart Drow wouldn't kill the party. It really helps if you limit that sort of thing to the premise of a campaign, though. The prior probability of such an unlikely event occurring is pretty low, so the players have every right to roll their eyes at such a ridiculous plot contrivance if it happens in the middle of a campaign; there may even be suggestions that the encounter was unwinnable, and that the DM was going to railroad this outcome regardless. If the game starts out with the player characters already taken captive by Drow, then that changes everything. The prior probability of that event having already occurred, given the situation at hand, approaches one-hundred percent. Maybe 997 adventuring parties out of a thousand are killed rather than being taken captive, so the fact that they didn't kill you just means we've selected our narrative to focus around one of the 0.3% that weren't. The idea that the PCs would be treated any differently because they're protagonists is ridiculous, because neither the PCs nor the Drow could possibly be aware of that fact. [/QUOTE]
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"Just Kill Them": Balancing PC survival and Monster Intelligence
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