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General Tabletop Discussion
*Dungeons & Dragons
"Just Kill Them": Balancing PC survival and Monster Intelligence
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<blockquote data-quote="Remathilis" data-source="post: 6698651" data-attributes="member: 7635"><p>Ignoring OotA or a moment, the same scenario can really apply to any monster with intelligence enough to gauge its foe's abilities. Does it make sense that a foe would risk taking prisoners (for whatever reason) with the abilities most PCs have, especially if they've seen the PCs abilities in action (which combat surely would show)? Would a dragon? Would a lich? Would a mind flayer? </p><p></p><p>On the surface, it makes a lot of sense for evil monsters to outright slaughter good-aligned adventurers. They tend to be pains in the neck and their abilities make them hard to control or contain. I'm sure any monster with a double digit Int score can determine that. The logical thing is to kill such foes before they escape and come back with reinforcements. The question is, should that logical answer trump the genre trope of "capture and escape" in order to keep the game running. Put another way, is the need for internal consistency worth the cost of rolling up all new characters?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6698651, member: 7635"] Ignoring OotA or a moment, the same scenario can really apply to any monster with intelligence enough to gauge its foe's abilities. Does it make sense that a foe would risk taking prisoners (for whatever reason) with the abilities most PCs have, especially if they've seen the PCs abilities in action (which combat surely would show)? Would a dragon? Would a lich? Would a mind flayer? On the surface, it makes a lot of sense for evil monsters to outright slaughter good-aligned adventurers. They tend to be pains in the neck and their abilities make them hard to control or contain. I'm sure any monster with a double digit Int score can determine that. The logical thing is to kill such foes before they escape and come back with reinforcements. The question is, should that logical answer trump the genre trope of "capture and escape" in order to keep the game running. Put another way, is the need for internal consistency worth the cost of rolling up all new characters? [/QUOTE]
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Community
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"Just Kill Them": Balancing PC survival and Monster Intelligence
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