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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3716135" data-attributes="member: 12332"><p>I dunno, I'm not feeling much, if any, bite from "price gouging". They're a company. They need to stay in business. I pay much more for other entertainment venues in a given 5yr to 10yr. I bought the 3.0 books when they came out and I hadn't really bought a large amount of 3.0 material before 3.5 came out. I usually like to adhere close to "core", so I hadn't plopped down for the splats and had a few adventures. When 3.5 came out I found it bundled on Amazon for such a steep bargain that I got the core three for the equivalent of 12 bucks apiece.</p><p></p><p>Since then I've bought a few books, some splats, and things like the PHBII and DMGII, and a few adventures. </p><p></p><p>But, looking at what I've spent on D&D in the last five years, it is less than if I took my wife and myself to the movies once every three months for the last five years. It is less than I've spent on World of Warcraft for my wife and myself, the expansion, and two accounts over the last few years.</p><p></p><p>In total, I feel I GOT my entertainment dollar out of 3.0 and 3.5. If I'm willing to spend 20 bucks for my wife and myself to see a 1.5-2hr film, I think I can fork out for a new edition, oh, every 7 years, give or take.</p><p></p><p>Personally, I'm rather excited. I like 3.5, but having played it for a long time, I recognize that it has flaws. We play a weekly game that has run from 1st to 16th level and I recognize that, currently, there are tons of things about high level play that We Just Don't Like. We don't like that we know when the GM hasn't handed out the "right" amount of treasure because appropriate CR encounters in the module are too hard. We don't like that high level combat takes forever. We don't like that if the melee combatants get disarmed or sundered, they lose half their effectiveness because so much is tied into their million-dollar main weapon. I don't like that the guy playing the fighter feels underpowered in five out of six combats. I don't like that, in high level play, we average, oh, at least one "death" every combat (and that we utterly rely on the spell Delay Death to avoid round-robin ressurection level loss) ... and I seriously hope they change that. I don't like that we have to consult a book about three times a night to remember small points of various rules.</p><p></p><p>And I have quite a few friends that would like the D&D game table feature of D&D Insider. That plus Dungeon plus Dragon might be worth my $10 a month. I currently pay $15 a month for World of Warcraft and, honestly, I'd rather be playing D&D with that money but I have yet to find a stable online real-time client. </p><p></p><p>My only complaint about 4E, really, is that ... I'm not playtesting it. Aaarrggghhh. I'm a rules design JUNKY and it's going to slaughter me for the next eight months trying to piece together what it looks like. </p><p></p><p>What would tick me off is if 4E weren't a significant improvement and change from 3.5. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3716135, member: 12332"] I dunno, I'm not feeling much, if any, bite from "price gouging". They're a company. They need to stay in business. I pay much more for other entertainment venues in a given 5yr to 10yr. I bought the 3.0 books when they came out and I hadn't really bought a large amount of 3.0 material before 3.5 came out. I usually like to adhere close to "core", so I hadn't plopped down for the splats and had a few adventures. When 3.5 came out I found it bundled on Amazon for such a steep bargain that I got the core three for the equivalent of 12 bucks apiece. Since then I've bought a few books, some splats, and things like the PHBII and DMGII, and a few adventures. But, looking at what I've spent on D&D in the last five years, it is less than if I took my wife and myself to the movies once every three months for the last five years. It is less than I've spent on World of Warcraft for my wife and myself, the expansion, and two accounts over the last few years. In total, I feel I GOT my entertainment dollar out of 3.0 and 3.5. If I'm willing to spend 20 bucks for my wife and myself to see a 1.5-2hr film, I think I can fork out for a new edition, oh, every 7 years, give or take. Personally, I'm rather excited. I like 3.5, but having played it for a long time, I recognize that it has flaws. We play a weekly game that has run from 1st to 16th level and I recognize that, currently, there are tons of things about high level play that We Just Don't Like. We don't like that we know when the GM hasn't handed out the "right" amount of treasure because appropriate CR encounters in the module are too hard. We don't like that high level combat takes forever. We don't like that if the melee combatants get disarmed or sundered, they lose half their effectiveness because so much is tied into their million-dollar main weapon. I don't like that the guy playing the fighter feels underpowered in five out of six combats. I don't like that, in high level play, we average, oh, at least one "death" every combat (and that we utterly rely on the spell Delay Death to avoid round-robin ressurection level loss) ... and I seriously hope they change that. I don't like that we have to consult a book about three times a night to remember small points of various rules. And I have quite a few friends that would like the D&D game table feature of D&D Insider. That plus Dungeon plus Dragon might be worth my $10 a month. I currently pay $15 a month for World of Warcraft and, honestly, I'd rather be playing D&D with that money but I have yet to find a stable online real-time client. My only complaint about 4E, really, is that ... I'm not playtesting it. Aaarrggghhh. I'm a rules design JUNKY and it's going to slaughter me for the next eight months trying to piece together what it looks like. What would tick me off is if 4E weren't a significant improvement and change from 3.5. --fje [/QUOTE]
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