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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Undrave" data-source="post: 7888119" data-attributes="member: 7015698"><p>hmm... I feel that a Race is easier to implement than a Subclass. It's a small handful rules that don't change much as the character grow and Lore is basically the biggest obstacle, something that doesn't REALLY need playtesting in the same way crunch do, just a bit of brainstorming. But I think that ease is also a curse because then it becomes tempting to just bloat the game. </p><p></p><p>I think as long as consumers don't feel overwhelmed by additions to the game, we've not breached any sort of dangerous frontier in terms of additions and the PHB+1 rule is a good basis to avoid the insanity that could arise in 3e (plus, it excuses reprints). </p><p></p><p>I totally get your point about simplicity of design, but there is another force at play here: stagnation. I think the game needs to strike a balance between simplicity and avoiding the game become stale. If you only like 50% of the PHB subclasses and 30% of the Xanathar one, you risk running out of character concepts that interest you and be bored with the game.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7888119, member: 7015698"] hmm... I feel that a Race is easier to implement than a Subclass. It's a small handful rules that don't change much as the character grow and Lore is basically the biggest obstacle, something that doesn't REALLY need playtesting in the same way crunch do, just a bit of brainstorming. But I think that ease is also a curse because then it becomes tempting to just bloat the game. I think as long as consumers don't feel overwhelmed by additions to the game, we've not breached any sort of dangerous frontier in terms of additions and the PHB+1 rule is a good basis to avoid the insanity that could arise in 3e (plus, it excuses reprints). I totally get your point about simplicity of design, but there is another force at play here: stagnation. I think the game needs to strike a balance between simplicity and avoiding the game become stale. If you only like 50% of the PHB subclasses and 30% of the Xanathar one, you risk running out of character concepts that interest you and be bored with the game. [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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