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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 7888505" data-attributes="member: 4601"><p>As someone who has played every edition of D&D from Black Box and AD&D 2nd through D&D 5e:</p><p></p><p>I want WotC, "core D&D", to be vanilla. To be friendly. Easy. Welcoming.</p><p></p><p>I want it to be basic.</p><p></p><p>I want it to be the training wheels and the basic chassis of roleplaying.</p><p></p><p>I want it to be the freaking Honda Civic of RPGs.</p><p></p><p>Why? Because that's how I run the game? No.</p><p></p><p>Because I want people to have an approachable way to learn the basics, so when we come to the table, I don't need to explain the six stats, d20 rolls, saving throws, darkvision or Magic Missile. They know a Bard from a Barbarian, and a Wizard from a Sorcerer. </p><p></p><p>If the base game is too overloaded with options... it can intimidate the noobs. That's part of what turned 3e and 4e into esoteric pastimes while RPGs lost market and mindshare to computer games and other hobbies. 5e has caused a boom in the hobby, and that's a good thing.</p><p></p><p>As for me, I couldn't care less what's RAW or not, canon or not. I only play and run the game at my table, and at my table I wear the viking hat. And while I use the WotC Honda Civic as my base, I'm loading that puppy up with aftermarket parts ordered from Kobold Press Racing Division, hacked stuff I pulled off cars in the AD&D, OSR, 3e and Pathfinder junkyards... and nitro boosters I'm assembling in my garage.</p><p></p><p>So as far as rules-as-written and official product goes, WotC could close it's doors tomorrow and I wouldn't care one bit. But I want a healthy WotC and a healthy, limited D&D to keep initiating people into the hobby and giving us a common language to speak.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 7888505, member: 4601"] As someone who has played every edition of D&D from Black Box and AD&D 2nd through D&D 5e: I want WotC, "core D&D", to be vanilla. To be friendly. Easy. Welcoming. I want it to be basic. I want it to be the training wheels and the basic chassis of roleplaying. I want it to be the freaking Honda Civic of RPGs. Why? Because that's how I run the game? No. Because I want people to have an approachable way to learn the basics, so when we come to the table, I don't need to explain the six stats, d20 rolls, saving throws, darkvision or Magic Missile. They know a Bard from a Barbarian, and a Wizard from a Sorcerer. If the base game is too overloaded with options... it can intimidate the noobs. That's part of what turned 3e and 4e into esoteric pastimes while RPGs lost market and mindshare to computer games and other hobbies. 5e has caused a boom in the hobby, and that's a good thing. As for me, I couldn't care less what's RAW or not, canon or not. I only play and run the game at my table, and at my table I wear the viking hat. And while I use the WotC Honda Civic as my base, I'm loading that puppy up with aftermarket parts ordered from Kobold Press Racing Division, hacked stuff I pulled off cars in the AD&D, OSR, 3e and Pathfinder junkyards... and nitro boosters I'm assembling in my garage. So as far as rules-as-written and official product goes, WotC could close it's doors tomorrow and I wouldn't care one bit. But I want a healthy WotC and a healthy, limited D&D to keep initiating people into the hobby and giving us a common language to speak. [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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