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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="hawkeyefan" data-source="post: 7888571" data-attributes="member: 6785785"><p>There’s a few ways to look at this, I find.</p><p></p><p>In a perfect world, where WotC had unlimited resources and every product had a sufficient audience, yeah, I’d want everyone to get the options they want, regardless of what I wanted. As long as these things were all suitably organized so that I could easily ignore what I wanted, it’d be great.</p><p></p><p>Since that won’t happen, I tend to look at things in two other ways. </p><p></p><p>One is what I think makes sense for them to release. What’s going to have the widest appeal to sell as many books as possible, and to help ensure the game persists. I try to think as if I was publishing the game. What product would be best? Here’s where the question of what is good for the game also comes into play. Limiting rules expansions and so on. These are all factors here.</p><p></p><p>The other is what I want them to publish. There’s some overlap between this group and the first, but there’s also some differences. I kind of look at this as “if they were only making one more book, what would I want it to be?” To answer that question, I want an updated guide to Sigil. A little streamlined, and modernized a bit, set up like a sandbox and packed with interesting NPCs and plot hooks. Sure, I have several books already that detail Sigil pretty extensively. But that's what I’d love to see.</p><p></p><p>I think recognizing the difference is the key to discussing these things. I don’t begrudge anyone that wants a PHB2 with 3 more classes, 20 subclasses, and a few dozen feats and spells....I get why they might want that. But do I think it’s a good idea? Not really. Would I rather see the designers spend time and resources on something else? Yes, definitely.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7888571, member: 6785785"] There’s a few ways to look at this, I find. In a perfect world, where WotC had unlimited resources and every product had a sufficient audience, yeah, I’d want everyone to get the options they want, regardless of what I wanted. As long as these things were all suitably organized so that I could easily ignore what I wanted, it’d be great. Since that won’t happen, I tend to look at things in two other ways. One is what I think makes sense for them to release. What’s going to have the widest appeal to sell as many books as possible, and to help ensure the game persists. I try to think as if I was publishing the game. What product would be best? Here’s where the question of what is good for the game also comes into play. Limiting rules expansions and so on. These are all factors here. The other is what I want them to publish. There’s some overlap between this group and the first, but there’s also some differences. I kind of look at this as “if they were only making one more book, what would I want it to be?” To answer that question, I want an updated guide to Sigil. A little streamlined, and modernized a bit, set up like a sandbox and packed with interesting NPCs and plot hooks. Sure, I have several books already that detail Sigil pretty extensively. But that's what I’d love to see. I think recognizing the difference is the key to discussing these things. I don’t begrudge anyone that wants a PHB2 with 3 more classes, 20 subclasses, and a few dozen feats and spells....I get why they might want that. But do I think it’s a good idea? Not really. Would I rather see the designers spend time and resources on something else? Yes, definitely. [/QUOTE]
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