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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Horwath" data-source="post: 7888639" data-attributes="member: 6801299"><p>I do agree that bloating of the content like 3/4E would be a very bad thing, but I do think that 5E is a little bit thin in mechanical sense. But I do think it's the best D&D edition for me.</p><p></p><p>I do mind that all player choice mechanics is forced into the same resource pool. The ASI.</p><p></p><p>I would rather see ASIs split into Combat feats, Non combat feats, ASIs and General</p><p></p><p>1. All feats reworked to power level of current "half-feat".</p><p></p><p>2. Now instead of default 5 ASIs, you get 3 Combat feats, 3 Non-combat feats, 3 times +1 to one ability, 3 times "general" that means any feat or +1 to ability.</p><p></p><p>That could be spread out to:</p><p>1st level: non-combat feat, combat feat</p><p>2nd: +1 to ability.</p><p>4th: general</p><p>6th: non-combat feat</p><p>8th: combat feat</p><p>10th: +1 to ability.</p><p>12th: general</p><p>14th: non-combat feat</p><p>16th: combat feat</p><p>18th: +1 to ability.</p><p>20th: general</p><p></p><p>Non-combat feats would be Racial feats, UA skill feats and underpowered PHB feats. Full feats would be split into 2 feats.</p><p></p><p>Combat feats would be: Sharpshooter(half feat, removed -5/+10), Greatweapon master(removed -5/+10), Polearm master(split into 2 feats), Crossbow expert(removed Extra attack), Mobile(split into 2 feats)...</p><p></p><p>maybe even limit max abilities to 18...</p></blockquote><p></p>
[QUOTE="Horwath, post: 7888639, member: 6801299"] I do agree that bloating of the content like 3/4E would be a very bad thing, but I do think that 5E is a little bit thin in mechanical sense. But I do think it's the best D&D edition for me. I do mind that all player choice mechanics is forced into the same resource pool. The ASI. I would rather see ASIs split into Combat feats, Non combat feats, ASIs and General 1. All feats reworked to power level of current "half-feat". 2. Now instead of default 5 ASIs, you get 3 Combat feats, 3 Non-combat feats, 3 times +1 to one ability, 3 times "general" that means any feat or +1 to ability. That could be spread out to: 1st level: non-combat feat, combat feat 2nd: +1 to ability. 4th: general 6th: non-combat feat 8th: combat feat 10th: +1 to ability. 12th: general 14th: non-combat feat 16th: combat feat 18th: +1 to ability. 20th: general Non-combat feats would be Racial feats, UA skill feats and underpowered PHB feats. Full feats would be split into 2 feats. Combat feats would be: Sharpshooter(half feat, removed -5/+10), Greatweapon master(removed -5/+10), Polearm master(split into 2 feats), Crossbow expert(removed Extra attack), Mobile(split into 2 feats)... maybe even limit max abilities to 18... [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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