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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Remathilis" data-source="post: 7889122" data-attributes="member: 7635"><p>I mean, if you're reading it as "a cow can only grow until it reaches cow size" then yes, cows stop grow and the example is bunk. But consider the cow = a book and not cow = the game. Herd of cows = game. The herd must grow, find new food sources, produce offspring with desirable traits. If the herd does not, its going to die.</p><p></p><p>The game is the same way; it needs to find new ideas, experiment with new mechanics and trying new archetypes to grow. It selects the best (warlock) and pitches that which didn't work as intended (warlord). It seeks new places (settings and adventures) to feed the game. If it didn't, we'd be playing the same dead game since the 70s.</p><p></p><p>(And don't underestimate the psychological effect of a 'living' game; if games didn't need constant growth, then there would be no Pathfinder or OSR movement needed.)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7889122, member: 7635"] I mean, if you're reading it as "a cow can only grow until it reaches cow size" then yes, cows stop grow and the example is bunk. But consider the cow = a book and not cow = the game. Herd of cows = game. The herd must grow, find new food sources, produce offspring with desirable traits. If the herd does not, its going to die. The game is the same way; it needs to find new ideas, experiment with new mechanics and trying new archetypes to grow. It selects the best (warlock) and pitches that which didn't work as intended (warlord). It seeks new places (settings and adventures) to feed the game. If it didn't, we'd be playing the same dead game since the 70s. (And don't underestimate the psychological effect of a 'living' game; if games didn't need constant growth, then there would be no Pathfinder or OSR movement needed.) [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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