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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Longspeak" data-source="post: 7891410" data-attributes="member: 7019284"><p>Good evening, long time listener, first time caller, love the show...</p><p></p><p>First of all,</p><p></p><p>I can't believe no-one else called you on this nonsense. <em><strong>Of course</strong></em> RPG's are cars!</p><p></p><p>That said, I agree with the general point of the thesis, that cramming more and more and more stuff until someone explodes isn't better. More <strong><em>stuff</em></strong> isn't better.</p><p></p><p>But... more <strong><em>choices</em></strong> are better.</p><p></p><p>I don't want Warforged in my game. I don't want most of the hundred or so different races from the various books in my game, for that matter.</p><p>I don't want a couple of the classes, and a lot of the sub-classes, either.</p><p>And while we're at it, I don't want a Tarrasque.</p><p></p><p>But darn it, I want the <strong><em>option</em></strong> of all those things.</p><p></p><p>D&D 5th would already be unsustainably bloated if everything in every book was mandatory. But there's no harm in choices, only good. I read Artificer and thought "That's what I was trying to do with this alchemist NPC!" I read Xanathar's and thought, "Celestial Warlock? YES!"</p><p></p><p>I say this as someone who left D&D back in Second Edition, when the bloat got to be too much, and I discovered more rules lite play. I had all the "Complete" books, all the Forgotten Realms supplements, etc, and somewhere in my brain (I was just a kid, okay?) I thought, "I HAVE to use all this stuff, but I don't wanna!" And I started playing other stuff. Mainly Star Wars, but that's another rant.</p><p></p><p>Looking back, there's obvious design issues in AD&D 2e, but at the time, it was the bloat.</p><p></p><p>Flash forward to August, 2018. My wife, for her birthday, has required me to attend a D&D game with her. I'd looked at 3e and 4e in the intervening years. Didn't like it, though I did like some of the changes from 2e to 3e. So I was all ready to dislike playing 5th, anticipating a bloated, weighed-down experience. But, <em>She Who Must Be Obeyed</em> had decreed that I would play, so I made a Rogue, because those are my easy mode.</p><p></p><p>Anyway, I had a blast and we joined the group and over the next year I leveled that character to 20 just in time for the climax of the series. He didn't stay a rogue as I multi-ed into Ranger and later into cleric. (Why? Story Arc.) Anyway, I read the PHB, and other source books, and in the intervening 30ish years I'd learned the skill of picking and choosing, and now I run my own game on Roll20 three times a week. And I love it because I have all these choices.</p><p></p><p>That's also why when Paizo had those sales on humble bundle, I bought 'em all. Choices.</p><p></p><p>In conclusion, RPGs are <strong><em>totally</em></strong> cars.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 7891410, member: 7019284"] Good evening, long time listener, first time caller, love the show... First of all, I can't believe no-one else called you on this nonsense. [I][B]Of course[/B][/I] RPG's are cars! That said, I agree with the general point of the thesis, that cramming more and more and more stuff until someone explodes isn't better. More [B][I]stuff[/I][/B] isn't better. But... more [B][I]choices[/I][/B] are better. I don't want Warforged in my game. I don't want most of the hundred or so different races from the various books in my game, for that matter. I don't want a couple of the classes, and a lot of the sub-classes, either. And while we're at it, I don't want a Tarrasque. But darn it, I want the [B][I]option[/I][/B] of all those things. D&D 5th would already be unsustainably bloated if everything in every book was mandatory. But there's no harm in choices, only good. I read Artificer and thought "That's what I was trying to do with this alchemist NPC!" I read Xanathar's and thought, "Celestial Warlock? YES!" I say this as someone who left D&D back in Second Edition, when the bloat got to be too much, and I discovered more rules lite play. I had all the "Complete" books, all the Forgotten Realms supplements, etc, and somewhere in my brain (I was just a kid, okay?) I thought, "I HAVE to use all this stuff, but I don't wanna!" And I started playing other stuff. Mainly Star Wars, but that's another rant. Looking back, there's obvious design issues in AD&D 2e, but at the time, it was the bloat. Flash forward to August, 2018. My wife, for her birthday, has required me to attend a D&D game with her. I'd looked at 3e and 4e in the intervening years. Didn't like it, though I did like some of the changes from 2e to 3e. So I was all ready to dislike playing 5th, anticipating a bloated, weighed-down experience. But, [I]She Who Must Be Obeyed[/I] had decreed that I would play, so I made a Rogue, because those are my easy mode. Anyway, I had a blast and we joined the group and over the next year I leveled that character to 20 just in time for the climax of the series. He didn't stay a rogue as I multi-ed into Ranger and later into cleric. (Why? Story Arc.) Anyway, I read the PHB, and other source books, and in the intervening 30ish years I'd learned the skill of picking and choosing, and now I run my own game on Roll20 three times a week. And I love it because I have all these choices. That's also why when Paizo had those sales on humble bundle, I bought 'em all. Choices. In conclusion, RPGs are [B][I]totally[/I][/B] cars. [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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