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General Tabletop Discussion
*Dungeons & Dragons
Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="Ruin Explorer" data-source="post: 7891764" data-attributes="member: 18"><p>I think [USER=6799753]@lowkey13[/USER]'s thesis is fundamentally flawed here, because he totally fails to account for the fact that 5E is designed to be extensible, and to easily support additional material.</p><p></p><p>The premise that too much is inevitably bad is also extremely weak when using exception-based design. Stuff like MtG shows that with proper base design and an exception-based framework almost limitless expansion is possible.</p><p></p><p>5E is not as well-designed as MtG, but it is a good design for adding more material, and at the current rate, we're multiple decades out from this even potentially being real issue rather than an Internet person "issue" (please note hate-quotes).</p><p></p><p>Not all RPGs are designed this way. Some use little exception-based design. For those, continuous expansion and addition can rapidly present a real problem. But 5E isn't among them. Scaremongering Internet nonsense about "Oh no 6E!" detracts from, rather than adding to this discussion, I should add.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7891764, member: 18"] I think [USER=6799753]@lowkey13[/USER]'s thesis is fundamentally flawed here, because he totally fails to account for the fact that 5E is designed to be extensible, and to easily support additional material. The premise that too much is inevitably bad is also extremely weak when using exception-based design. Stuff like MtG shows that with proper base design and an exception-based framework almost limitless expansion is possible. 5E is not as well-designed as MtG, but it is a good design for adding more material, and at the current rate, we're multiple decades out from this even potentially being real issue rather than an Internet person "issue" (please note hate-quotes). Not all RPGs are designed this way. Some use little exception-based design. For those, continuous expansion and addition can rapidly present a real problem. But 5E isn't among them. Scaremongering Internet nonsense about "Oh no 6E!" detracts from, rather than adding to this discussion, I should add. [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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