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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="DEFCON 1" data-source="post: 7892357" data-attributes="member: 7006"><p>Well, to answer <em>that</em> question... my response is that there's not NO linkage, but rather that having the "best of the best" game mechanics are not REQUIRED in a character to exemplify how they are represented in my game.</p><p></p><p>The whole "greatest swordsman" argument right now is actually kind of... not what I intended to be focused on. My point originally was that there are people on the boards who equate game mechanics to a character's place in the narrative. That if a character doesn't have the "best" game mechanics available, then their character isn't "competent". Because how could you be "competent" if you knew you were leaving better mechanics on the table? To which I said that's a ridiculous way of looking at it, because even if you have the "best" mechanics for your character, you are still going to have a whole heap of failures. So those "best" characters are not the requirement for being "competent"... how the character <em>is perceived in the game world</em> does it.</p><p></p><p>Now I flippantly said "the greatest swordsman in the world" (not realizing people would just grab that phrase and go out to town on it) as the appellation of how they were perceived in the game world, when apparently I really just should have said "competent". A "competent" character in the game world just needs <em>to be seen as such</em> by the people within the world and within the story. They do not ALSO need to have the best game mechanics available too (despite the claims of others). If the people in the narrative see the PC as competent, then it doesn't matter if the character only has a 16 STR rather than a 20, and they don't have the Great Weapon Master feat, or any of the other "requirements" people seem to claim you need to have to be good at your job.</p><p></p><p>But because I said you didn't need to be a 20th level Battlemaster Fighter to still claim to be "the greatest swordsman in the world" within the story of your game (because again, the "best" game mechanics are not <em>required</em> to exemplify who you are)... people just took that phrase and ran with it all over the place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7892357, member: 7006"] Well, to answer [I]that[/I] question... my response is that there's not NO linkage, but rather that having the "best of the best" game mechanics are not REQUIRED in a character to exemplify how they are represented in my game. The whole "greatest swordsman" argument right now is actually kind of... not what I intended to be focused on. My point originally was that there are people on the boards who equate game mechanics to a character's place in the narrative. That if a character doesn't have the "best" game mechanics available, then their character isn't "competent". Because how could you be "competent" if you knew you were leaving better mechanics on the table? To which I said that's a ridiculous way of looking at it, because even if you have the "best" mechanics for your character, you are still going to have a whole heap of failures. So those "best" characters are not the requirement for being "competent"... how the character [I]is perceived in the game world[/I] does it. Now I flippantly said "the greatest swordsman in the world" (not realizing people would just grab that phrase and go out to town on it) as the appellation of how they were perceived in the game world, when apparently I really just should have said "competent". A "competent" character in the game world just needs [I]to be seen as such[/I] by the people within the world and within the story. They do not ALSO need to have the best game mechanics available too (despite the claims of others). If the people in the narrative see the PC as competent, then it doesn't matter if the character only has a 16 STR rather than a 20, and they don't have the Great Weapon Master feat, or any of the other "requirements" people seem to claim you need to have to be good at your job. But because I said you didn't need to be a 20th level Battlemaster Fighter to still claim to be "the greatest swordsman in the world" within the story of your game (because again, the "best" game mechanics are not [I]required[/I] to exemplify who you are)... people just took that phrase and ran with it all over the place. [/QUOTE]
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