Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7892487" data-attributes="member: 82504"><p>The general presumption of D&D is that you do not start at high level which is as you point out far from obligator. IE sure that is A solution if you start in epic tier, the greatest swordsman alive has pretty solid foundations mechanically and such a character is likely to interact with other heros of extraordinary scale however see the following.</p><p></p><p>A reason to do FATE or the like is that you can arguably have someone very meek say a player with a hobbit and his squire and 3 of the worlds most noticeable heroes standing alongside each other and the meekness will bring the hobbits huge story clout rather naturally and nobody expects anything different the hobbit spends a few points and decimates entire towers worth of goblins by turning them against each other (for instance) .</p><p></p><p></p><p>OK you got me listening.</p><p></p><p>Yes so a lot of the baggage is nicely tuned for teamwork or somewhat tuned. </p><p>And best swordsman alive you expect the character to be beaten by other things but I think kind of needs a periodic series of call outs so he can reinforce this sense of best ness. Not entirely the same but It's related to why minions (and swarms) are a great concept.</p><p></p><p></p><p>Inigo also has ridiculous hit points LOL but I definitely agree you expect other challenges to be how the character is pulled through the story. Like finding your father's killer become exploration and detective work and so on... Eventually the story gives him his climactic expression of his gift, but it's not the feature of much of the story or its conflicts.</p><p></p><p>See Amber Diceless Roleplay introduction to awesome characters where sometimes making the adversary think they are better is the most useful thing and even conflicts were a process of discovery.</p><p></p><p></p><p>hmmmm well concepts some times are built with different legos.</p><p></p><p>As far as duration and amount of story maybe yes.... (hard to come up with good story for superman)</p><p></p><p>However I think that without the progression of that D&D sort you get well I hesitate to say it because it implies you cannot do it otherwise (and that isn't right) . OK I will say it consequences be damned you get different forms of character growth instead of power pumping AND these other games may actually express those better. It's not exclusive but it seems people think about how the experiences the character has are actually changing the character and their motivations more when there isn't this visible progress bar over their heads. Now I feel bad.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7892487, member: 82504"] The general presumption of D&D is that you do not start at high level which is as you point out far from obligator. IE sure that is A solution if you start in epic tier, the greatest swordsman alive has pretty solid foundations mechanically and such a character is likely to interact with other heros of extraordinary scale however see the following. A reason to do FATE or the like is that you can arguably have someone very meek say a player with a hobbit and his squire and 3 of the worlds most noticeable heroes standing alongside each other and the meekness will bring the hobbits huge story clout rather naturally and nobody expects anything different the hobbit spends a few points and decimates entire towers worth of goblins by turning them against each other (for instance) . OK you got me listening. Yes so a lot of the baggage is nicely tuned for teamwork or somewhat tuned. And best swordsman alive you expect the character to be beaten by other things but I think kind of needs a periodic series of call outs so he can reinforce this sense of best ness. Not entirely the same but It's related to why minions (and swarms) are a great concept. Inigo also has ridiculous hit points LOL but I definitely agree you expect other challenges to be how the character is pulled through the story. Like finding your father's killer become exploration and detective work and so on... Eventually the story gives him his climactic expression of his gift, but it's not the feature of much of the story or its conflicts. See Amber Diceless Roleplay introduction to awesome characters where sometimes making the adversary think they are better is the most useful thing and even conflicts were a process of discovery. hmmmm well concepts some times are built with different legos. As far as duration and amount of story maybe yes.... (hard to come up with good story for superman) However I think that without the progression of that D&D sort you get well I hesitate to say it because it implies you cannot do it otherwise (and that isn't right) . OK I will say it consequences be damned you get different forms of character growth instead of power pumping AND these other games may actually express those better. It's not exclusive but it seems people think about how the experiences the character has are actually changing the character and their motivations more when there isn't this visible progress bar over their heads. Now I feel bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
Top