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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="pemerton" data-source="post: 7893953" data-attributes="member: 42582"><p>I'm not talking about making false boasts. I'm talking about the claim being true in the shared fiction, which is what the original claim was.</p><p></p><p>Although [USER=7006]@DEFCON 1[/USER] has moved away from the "best swordsman" case to the competence case, which for me at least helps make the claim clearer and less controversial, the claim is still one about <em>what is true in the fiction.</em> The claim is that a character can, in the fiction, truly be a competent or even impressive warrior without the mechanics of the PC being the impressive given what is possible within the scope of the PC build rules.</p><p></p><p>I think this is true (though I think it's hard to do for a 1st level fighter, it's not hard for a 5th level one). I think it's trickier for a mage in most versions of D&D because of the way magical ability is implemented mechanically. And I think its especially hard for a planeswalker. (Whereas it wouldn't be hard in a free descriptor system)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7893953, member: 42582"] I'm not talking about making false boasts. I'm talking about the claim being true in the shared fiction, which is what the original claim was. Although [USER=7006]@DEFCON 1[/USER] has moved away from the "best swordsman" case to the competence case, which for me at least helps make the claim clearer and less controversial, the claim is still one about [I]what is true in the fiction.[/I] The claim is that a character can, in the fiction, truly be a competent or even impressive warrior without the mechanics of the PC being the impressive given what is possible within the scope of the PC build rules. I think this is true (though I think it's hard to do for a 1st level fighter, it's not hard for a 5th level one). I think it's trickier for a mage in most versions of D&D because of the way magical ability is implemented mechanically. And I think its especially hard for a planeswalker. (Whereas it wouldn't be hard in a free descriptor system) [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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