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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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<blockquote data-quote="pemerton" data-source="post: 7894065" data-attributes="member: 42582"><p>I'm not puzzled by this<a href="https://www.enworld.org/threads/what-is-worldbuilding-for.611305/" target="_blank">.</a> For the most recent thread that I started on the issues of technique that you raise, see <a href="https://www.enworld.org/threads/what-is-worldbuilding-for.611305/" target="_blank">here</a>.</p><p></p><p>What I've been discussing, a bit with you but more with [USER=205]@TwoSix[/USER], is some of the limits that D&D might impose for this sort of approach.</p><p></p><p>That wasn't quite what I had in mind. I was envisaging something more like what was implied by your "best swordsman" example, which implies that the swordsman is the best of some number, not the best because sole.</p><p></p><p>Not only them. For instance, when running AD&D as per the instructions in the DMG (p 39)., the GM has to tell the player of a 1st level magic-user "that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)."</p><p></p><p>That can of course be ignored, although in my case it required some experience as a GM to realise that it could be ignored. But the whole existence of the spell book, the idea of training to gain levels (not part of 5e but part of AD&D), the existence of spell scrolls, etc - all imply a setting in which 1st level wizards do not represent the pinnacle of what is possible when it comes to mortal wizardry.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7894065, member: 42582"] I'm not puzzled by this[URL='https://www.enworld.org/threads/what-is-worldbuilding-for.611305/'].[/URL] For the most recent thread that I started on the issues of technique that you raise, see [URL='https://www.enworld.org/threads/what-is-worldbuilding-for.611305/']here[/URL]. What I've been discussing, a bit with you but more with [USER=205]@TwoSix[/USER], is some of the limits that D&D might impose for this sort of approach. That wasn't quite what I had in mind. I was envisaging something more like what was implied by your "best swordsman" example, which implies that the swordsman is the best of some number, not the best because sole. Not only them. For instance, when running AD&D as per the instructions in the DMG (p 39)., the GM has to tell the player of a 1st level magic-user "that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)." That can of course be ignored, although in my case it required some experience as a GM to realise that it could be ignored. But the whole existence of the spell book, the idea of training to gain levels (not part of 5e but part of AD&D), the existence of spell scrolls, etc - all imply a setting in which 1st level wizards do not represent the pinnacle of what is possible when it comes to mortal wizardry. [/QUOTE]
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Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)
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