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Just picked up RIFTs for the first time since 1993 ...
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<blockquote data-quote="anhar" data-source="post: 3503842" data-attributes="member: 36596"><p>I've got some friends who are crazy over palladium, and especially RIFTS, but I never could understand the fascination.  Maybe it's just because I'm used to HERO system and 3.X DnD, but the Rifts books were nearly unreadable for me, and combat especially was largely undecipherable.  And the combat was a strange mix of realism (I.E. megadamage weapons autokill targets without megadamage armor.  makes sense, no matter what level he is, Conan shouldn't be able to take a tank shell) and ridiculous unrealism (15kg light megadamage armor concievably lets you take a mini-nuke, or a shot from a railgun that requires a 15 ft tall robot to have laser drilled foot anchors in order to fire safely. oh, and that mini nuke/boomgun shot will either utterly kill you, or leave you standing with badly damaged armor, but completely physically fine underneath.)</p><p></p><p>I could be wrong about that last point but I'll be damned if three readings of the combat rules let me know that.</p><p></p><p>Maybe HERO system just spoiled me, but if I hit a normal size/weight guy with a mini-nuke, I expect to see him fly, even if his armor does survive.</p><p></p><p>I agree that the concept and art and background do seem really cool, and the character creation does allow for alot of cool concepts.  (crazy hero ftw). But honestly in todays environment, compared to the competition, the books don't really look professionally made/formatted.</p></blockquote><p></p>
[QUOTE="anhar, post: 3503842, member: 36596"] I've got some friends who are crazy over palladium, and especially RIFTS, but I never could understand the fascination. Maybe it's just because I'm used to HERO system and 3.X DnD, but the Rifts books were nearly unreadable for me, and combat especially was largely undecipherable. And the combat was a strange mix of realism (I.E. megadamage weapons autokill targets without megadamage armor. makes sense, no matter what level he is, Conan shouldn't be able to take a tank shell) and ridiculous unrealism (15kg light megadamage armor concievably lets you take a mini-nuke, or a shot from a railgun that requires a 15 ft tall robot to have laser drilled foot anchors in order to fire safely. oh, and that mini nuke/boomgun shot will either utterly kill you, or leave you standing with badly damaged armor, but completely physically fine underneath.) I could be wrong about that last point but I'll be damned if three readings of the combat rules let me know that. Maybe HERO system just spoiled me, but if I hit a normal size/weight guy with a mini-nuke, I expect to see him fly, even if his armor does survive. I agree that the concept and art and background do seem really cool, and the character creation does allow for alot of cool concepts. (crazy hero ftw). But honestly in todays environment, compared to the competition, the books don't really look professionally made/formatted. [/QUOTE]
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Just picked up RIFTs for the first time since 1993 ...
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