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Just picked up RIFTs for the first time since 1993 ...
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<blockquote data-quote="Jer" data-source="post: 3504891" data-attributes="member: 19857"><p>Hrm. On the one hand I agree with this in regards to Rifts -- I own a number of Rifts books, though we only played a handful of times in my younger days (we were far more into Teenage Mutant Ninja Turtles than anything else Palladium offered at the time). I occasionally pick up new ones at the local Half Price Books, though often I'll pick one up with a really cool cover and some really nice interior work and then -- not find any fluff. Just pages and pages of weapon stats, OOC write-ups, RCC write-ups, and other things that I have no interest in because I'm never going to use the Palladium system as it stands now again. The fluff in Rifts is great stuff when you want to run an all out action RPG session that caters to your inner 14-year old. My biggest complaint is that there isn't enough of it to make the books worth buying for me.</p><p></p><p>On the other hand -- Planescape and Dark Sun both had a lot more going for them than the artwork. The Planescape setting especially, with its multiple Factions plotting intrigue, the evocative descriptions of the city of Sigil, and the interactions among all of the Outer Planes, gave me something that I hadn't seen outside of Vampire the Masquerade at the time -- and it let me do it without having to play a bloodsucking monster more suited for staking than for heroics. Like Rifts, Planescape's biggest failing in my mind was its ruleset -- 2nd edition rules couldn't really do justice to the setting. But unlike Rifts, the setting completely transcended its ruleset. Every single Planescape supplement that I own STILL gets pulled out today for ideas, or just for a fun read. Only a few of my Rifts books still get that kind of use today.</p></blockquote><p></p>
[QUOTE="Jer, post: 3504891, member: 19857"] Hrm. On the one hand I agree with this in regards to Rifts -- I own a number of Rifts books, though we only played a handful of times in my younger days (we were far more into Teenage Mutant Ninja Turtles than anything else Palladium offered at the time). I occasionally pick up new ones at the local Half Price Books, though often I'll pick one up with a really cool cover and some really nice interior work and then -- not find any fluff. Just pages and pages of weapon stats, OOC write-ups, RCC write-ups, and other things that I have no interest in because I'm never going to use the Palladium system as it stands now again. The fluff in Rifts is great stuff when you want to run an all out action RPG session that caters to your inner 14-year old. My biggest complaint is that there isn't enough of it to make the books worth buying for me. On the other hand -- Planescape and Dark Sun both had a lot more going for them than the artwork. The Planescape setting especially, with its multiple Factions plotting intrigue, the evocative descriptions of the city of Sigil, and the interactions among all of the Outer Planes, gave me something that I hadn't seen outside of Vampire the Masquerade at the time -- and it let me do it without having to play a bloodsucking monster more suited for staking than for heroics. Like Rifts, Planescape's biggest failing in my mind was its ruleset -- 2nd edition rules couldn't really do justice to the setting. But unlike Rifts, the setting completely transcended its ruleset. Every single Planescape supplement that I own STILL gets pulled out today for ideas, or just for a fun read. Only a few of my Rifts books still get that kind of use today. [/QUOTE]
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Just picked up RIFTs for the first time since 1993 ...
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