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Just picked up RIFTs for the first time since 1993 ...
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<blockquote data-quote="GreatLemur" data-source="post: 3505423" data-attributes="member: 28553"><p>I think you mean <a href="http://en.wikipedia.org/wiki/Sanskrit" target="_blank">Sanskrit</a>.</p><p></p><p>But, yeah, you're completely right.  Palladium's system is infamously terrible and outdated, and it's a real shame that they didn't bother to overhaul it for Ultimate Edition.  Supposedly, they wanted to make sure the <em>freaking boatloads</em> of existing Rifts books were still usable, but I didn't whine about all the AD&D books I'd already bought when D&D 3E came out.  I think what happened was as much about old Kevin Siembieda's unwillingness to see the problems with his beloved system as it was about loyalty to their small, die-hard fanbase (and apathy about the possibility of winning over new fans).</p><p></p><p>Anyway, Rifts is comepletely awesome in a mid-1990s, Image comics, lasers-and-mutants-and-dragons-and-magic-tattoos-HOORJ!!! kind of way, and I think it's also got the possibility to be a lot more, too.  I mean, hell, it's the ultimate sandbox: You can do pretty much anything in it, and your biggest hassle will be finding a way to keep out the factors that you <em>don't</em> want.</p><p></p><p>If I was going to do anything with the Rifts setting--and I might, if my oldskool Palladium buddy ever has time to play--I'd just use the Rifts books for fluff and use Mutants & Masterminds for the system.  That crazy-ass kitchen sink setting is better suited to point-based superhero-style character creation than D&D-inspired classes and levels, anyway.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3505423, member: 28553"] I think you mean [url=http://en.wikipedia.org/wiki/Sanskrit]Sanskrit[/url]. But, yeah, you're completely right. Palladium's system is infamously terrible and outdated, and it's a real shame that they didn't bother to overhaul it for Ultimate Edition. Supposedly, they wanted to make sure the [i]freaking boatloads[/i] of existing Rifts books were still usable, but I didn't whine about all the AD&D books I'd already bought when D&D 3E came out. I think what happened was as much about old Kevin Siembieda's unwillingness to see the problems with his beloved system as it was about loyalty to their small, die-hard fanbase (and apathy about the possibility of winning over new fans). Anyway, Rifts is comepletely awesome in a mid-1990s, Image comics, lasers-and-mutants-and-dragons-and-magic-tattoos-HOORJ!!! kind of way, and I think it's also got the possibility to be a lot more, too. I mean, hell, it's the ultimate sandbox: You can do pretty much anything in it, and your biggest hassle will be finding a way to keep out the factors that you [i]don't[/i] want. If I was going to do anything with the Rifts setting--and I might, if my oldskool Palladium buddy ever has time to play--I'd just use the Rifts books for fluff and use Mutants & Masterminds for the system. That crazy-ass kitchen sink setting is better suited to point-based superhero-style character creation than D&D-inspired classes and levels, anyway. [/QUOTE]
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Just picked up RIFTs for the first time since 1993 ...
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