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Just picked up the Expanded Psionics Handbook
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<blockquote data-quote="Spatula" data-source="post: 1473889" data-attributes="member: 2198"><p>Oh yeah, and Stand Still is no longer a psionic feat - anyone with a Str 13+ can take it and use it. Although it no longer does any damage. It's a very bizarre feat now, and I'm not sure how you'd describe it's use in game. "You attempt to run past the fighter, but he swings at you with his sword... hit! Make a DC 21 Reflex save. No, you don't take any damage. You failed your save, okay, you can't move any more this round. No, you're still standing. Because he hit you with his <em>sword</em>, duh!" Mind Over Body and Rapid Metabolism are also now general feats.</p><p></p><p>What's odd is the bunch of non-psionic, non-psionic related feats included the book for no discernable reason. Like Cloak Dance. General feat. Prereqs are Hide 10 ranks, Perform (dance) 2 ranks. Allows you to give yourself partial or total concealment for a round. WTF? As a psionic feat that requires you to expend your focus, I could understand, but not as a general feat.</p><p></p><p>The other non-psionic general feats are Deadly Precision (reroll 1's on sneak attack dice), Greater Manyshot (shoot manyshot arrows at different targets with different attack rolls), Openminded (gain 5 skill pts), Reckless Offense (-4 AC, +2 atk), and Sidestep Charge (+4 AC vs charge atk).</p><p></p><p>There's also a bunch of general anti-psionics feats that you can take only if you're not a psionic character yourself. Antipsionic Magic (your spells get a bonus vs PR, psi characters have a harder time dispelling your spells), Chaotic Mind (insight bonuses granted by psionics can't be used against you), Closed Mind (+2 on saves vs psi powers), Force of Will (can use your Will save to resist a psi power that normally calls for a Fort or Refl save), Hostile Mind (psions take damage when they use telepathy powers on you), Mental Resistance (take less damage/ability drain from non-energy psi powers), and Psionic Hole (psi opponent loses focus if he hits you, has to spend extra PP to use powers against you). Unfortunately, there's no anti-magic equivalents for psionic characters.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1473889, member: 2198"] Oh yeah, and Stand Still is no longer a psionic feat - anyone with a Str 13+ can take it and use it. Although it no longer does any damage. It's a very bizarre feat now, and I'm not sure how you'd describe it's use in game. "You attempt to run past the fighter, but he swings at you with his sword... hit! Make a DC 21 Reflex save. No, you don't take any damage. You failed your save, okay, you can't move any more this round. No, you're still standing. Because he hit you with his [i]sword[/i], duh!" Mind Over Body and Rapid Metabolism are also now general feats. What's odd is the bunch of non-psionic, non-psionic related feats included the book for no discernable reason. Like Cloak Dance. General feat. Prereqs are Hide 10 ranks, Perform (dance) 2 ranks. Allows you to give yourself partial or total concealment for a round. WTF? As a psionic feat that requires you to expend your focus, I could understand, but not as a general feat. The other non-psionic general feats are Deadly Precision (reroll 1's on sneak attack dice), Greater Manyshot (shoot manyshot arrows at different targets with different attack rolls), Openminded (gain 5 skill pts), Reckless Offense (-4 AC, +2 atk), and Sidestep Charge (+4 AC vs charge atk). There's also a bunch of general anti-psionics feats that you can take only if you're not a psionic character yourself. Antipsionic Magic (your spells get a bonus vs PR, psi characters have a harder time dispelling your spells), Chaotic Mind (insight bonuses granted by psionics can't be used against you), Closed Mind (+2 on saves vs psi powers), Force of Will (can use your Will save to resist a psi power that normally calls for a Fort or Refl save), Hostile Mind (psions take damage when they use telepathy powers on you), Mental Resistance (take less damage/ability drain from non-energy psi powers), and Psionic Hole (psi opponent loses focus if he hits you, has to spend extra PP to use powers against you). Unfortunately, there's no anti-magic equivalents for psionic characters. [/QUOTE]
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