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The
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is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Just picked up the Expanded Psionics Handbook
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<blockquote data-quote="Felon" data-source="post: 1495562" data-attributes="member: 8158"><p>Only the self-evident justification: that of all-things-being-equal, one class shouldn't have exclusive access to feats that occlude the strength of feats that other classes have access to just to make the class more appealing. Unless there is some mitigating factor, like the class being deficient in some other respect, that's a pretty clearly unbalanced design strategy. So you tell me, Psi: are psionic characters deficient in some respect? Do the more powerful feats compensate them for something that I've missed out on? Or do they get uber feats just for the heck of it?</p><p></p><p></p><p></p><p>At best, that's just all the more reason to incorporate them into class features, not just make them an add-on that they can also take once every 3 levels. At worst, that's a weak reason to rationalize their power level. The Complete Warrior introduced feats that gave enhancements to a barbarian's rage and a ranger's favored enemy abilities, but their class-specificness wasn't used as a rationale to torque them up unduly. </p><p></p><p></p><p></p><p>First and foremost, you should realize that fighters are unique in the respect that all they are is a pile of feats. That's their bread and butter, that's all they get. That's their mitigating factor, their deficiency, their grounds for compensation with a class-specific feat. The same cannot be said for any psionic character. The feats are gravy. </p><p></p><p>And even bearing that mind, Weapon Specialization is a pretty minor enhancement. Weighed against the damage bonuses other classes receive from their innate features, such as rage, smite, or sneak attack, the +2 damage from WS is a fighter patch. It keeps them in the running. </p><p></p><p>If you want the nature of psionicists to be different, that's fine. But the simple fact of the matter is, the nature of 3.0 psionic feats weren't just <em>different</em>, but <strong>better</strong>. Would you declare Weapon Specialization to be in the same league as Deep Impact? </p><p></p><p></p><p></p><p>I hope you're right. I'm still not sure if I like the focus. I'm concerned that the need to buff makes a psi-fighter lopsided rather than balanced.</p></blockquote><p></p>
[QUOTE="Felon, post: 1495562, member: 8158"] Only the self-evident justification: that of all-things-being-equal, one class shouldn't have exclusive access to feats that occlude the strength of feats that other classes have access to just to make the class more appealing. Unless there is some mitigating factor, like the class being deficient in some other respect, that's a pretty clearly unbalanced design strategy. So you tell me, Psi: are psionic characters deficient in some respect? Do the more powerful feats compensate them for something that I've missed out on? Or do they get uber feats just for the heck of it? At best, that's just all the more reason to incorporate them into class features, not just make them an add-on that they can also take once every 3 levels. At worst, that's a weak reason to rationalize their power level. The Complete Warrior introduced feats that gave enhancements to a barbarian's rage and a ranger's favored enemy abilities, but their class-specificness wasn't used as a rationale to torque them up unduly. First and foremost, you should realize that fighters are unique in the respect that all they are is a pile of feats. That's their bread and butter, that's all they get. That's their mitigating factor, their deficiency, their grounds for compensation with a class-specific feat. The same cannot be said for any psionic character. The feats are gravy. And even bearing that mind, Weapon Specialization is a pretty minor enhancement. Weighed against the damage bonuses other classes receive from their innate features, such as rage, smite, or sneak attack, the +2 damage from WS is a fighter patch. It keeps them in the running. If you want the nature of psionicists to be different, that's fine. But the simple fact of the matter is, the nature of 3.0 psionic feats weren't just [I]different[/I], but [B]better[/B]. Would you declare Weapon Specialization to be in the same league as Deep Impact? I hope you're right. I'm still not sure if I like the focus. I'm concerned that the need to buff makes a psi-fighter lopsided rather than balanced. [/QUOTE]
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