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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Just picked up the Expanded Psionics Handbook
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<blockquote data-quote="Tratyn Runewind" data-source="post: 1496086" data-attributes="member: 685"><p>Hi again, </p><p></p><p></p><p></p><p>It was, in effect, Mage Armor with Permanency, available to first-level characters. Sure, it costs a Feat. So does Light Armor Proficiency, for a straight-up Psion. The Inertial Armor costs no money, works against incorporeal critters, is invisible, and can't be taken from the character. The "drawback"? Maintaining a 1-Power Point reserve, as though spellcasters and psionics didn't already hoard their last few Spells or Power Points for dire emergencies. Yes, psionic combat and other serious situations can expend a character's last Power Point, lowering the protection; the Mage Armor with Permanency, though, can be Dispelled, losing forever the XP sunk into it, wheras the Inertial Armor will be back again the next morning.</p><p></p><p></p><p></p><p>The fact is, the psionic Classes do <em>not</em> have "exclusive" access to the psionic Feats. Anyone with Power Points - meaning, the psionic Classes <em>and</em> anyone who takes the Wild Talent Feat, can take the psionic Feats. If it makes things easier for you, you can think of the situation as being equivalent to, psionic Feats are available to anyone with the Wild Talent Feat, and the psionic Classes have as a Class Feature the equivalent of Wild Talent as a bonus Feat.</p><p></p><p>By the way, I'm probably one of the few who is happy that the duration for the Domination Power has been reduced to "concentration". That was how it was back in the day, when there was no Domination Spell. Domination was turned into a Spell in 2nd Edition, apparently for the sole purpose of allowing non-psionic Mind Flayers (an idea I've never been thrilled about), though it also beefed up the then-new Wizard-subclass of Enchanter. Psionic Charm allows decent long-term control, with only the telepathic link really missing, and any Telepath worth his salt who can manifest long-term Charm can just link up at will with the Correspond Power, which is similar to an improved Sending Spell. Suitable psionic alteration of a subject's memories can also help make him more pliable over the long term.</p><p></p><p>Again, hope this helps! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 1496086, member: 685"] Hi again, It was, in effect, Mage Armor with Permanency, available to first-level characters. Sure, it costs a Feat. So does Light Armor Proficiency, for a straight-up Psion. The Inertial Armor costs no money, works against incorporeal critters, is invisible, and can't be taken from the character. The "drawback"? Maintaining a 1-Power Point reserve, as though spellcasters and psionics didn't already hoard their last few Spells or Power Points for dire emergencies. Yes, psionic combat and other serious situations can expend a character's last Power Point, lowering the protection; the Mage Armor with Permanency, though, can be Dispelled, losing forever the XP sunk into it, wheras the Inertial Armor will be back again the next morning. The fact is, the psionic Classes do [i]not[/i] have "exclusive" access to the psionic Feats. Anyone with Power Points - meaning, the psionic Classes [i]and[/i] anyone who takes the Wild Talent Feat, can take the psionic Feats. If it makes things easier for you, you can think of the situation as being equivalent to, psionic Feats are available to anyone with the Wild Talent Feat, and the psionic Classes have as a Class Feature the equivalent of Wild Talent as a bonus Feat. By the way, I'm probably one of the few who is happy that the duration for the Domination Power has been reduced to "concentration". That was how it was back in the day, when there was no Domination Spell. Domination was turned into a Spell in 2nd Edition, apparently for the sole purpose of allowing non-psionic Mind Flayers (an idea I've never been thrilled about), though it also beefed up the then-new Wizard-subclass of Enchanter. Psionic Charm allows decent long-term control, with only the telepathic link really missing, and any Telepath worth his salt who can manifest long-term Charm can just link up at will with the Correspond Power, which is similar to an improved Sending Spell. Suitable psionic alteration of a subject's memories can also help make him more pliable over the long term. Again, hope this helps! :) [/QUOTE]
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