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Just picked up the Expanded Psionics Handbook
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<blockquote data-quote="Tratyn Runewind" data-source="post: 1498369" data-attributes="member: 685"><p>Hello again, </p><p></p><p>Hmm, Staffan has been kind enough to respond to the githyanki question that was asked of me, so I'll move on to other items...</p><p></p><p></p><p></p><p>Anything that improves AC would seem to me to be a legitimate comparison for Inertial Armor. Among Feats, that looks like Dodge (vastly inferior to Inertial Armor), Expertise (somewhat inferior to Inertial Armor), Mobility (vastly inferior to Inertial Armor), Armor Proficiency (somewhat inferior to Inertial Armor, though much easier to get with a level of the right class), and Craft Magic Arms and Armor (perhaps the equal of Inertial Armor, though with much higher costs attached to it). And yes, the Mage Armor - Permanency combo <em>is</em> disallowed without explicit GM permission (and special research). Yet it still well describes the game effect of Inertial Armor. Do you really think that this effect was disallowed because it was too weak or too uninteresting, rather than too powerful?</p><p></p><p></p><p></p><p>It appears to me that psionic mind control <em>is</em> better than magical in pretty much every respect <em>except</em> duration. And both as a matter of flavor and a matter of balance decisions, I have no problem with psionics in general being more dependent on concentration than magic is. There's also a cool Power (Solicit Psicrystal) that lets you turn over maintenance of a concentration-duration Power to your Psicrystal, if you <em>really</em> have to do something else while maintaining Domination... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes, Inertial Armor is an augmentable psionic analog of Mage Armor, just as Force Screen is the rough equivalent of the Shield Spell. Durations, in particular, are comparable to their magical versions.</p><p></p><p></p><p></p><p>The Thrallherd PC has a Class Feature that functions a lot like an improved Leadership Feat, raking in a bunch of less-than-completely-voluntary flunkies and a few higher-level followers. You don't appear to be able to pick particular individuals for this control, though - susceptible people just start to trickle in under your influence once you have the ability. Doesn't "stack" with Leadership, either.</p><p></p><p>Hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 1498369, member: 685"] Hello again, Hmm, Staffan has been kind enough to respond to the githyanki question that was asked of me, so I'll move on to other items... Anything that improves AC would seem to me to be a legitimate comparison for Inertial Armor. Among Feats, that looks like Dodge (vastly inferior to Inertial Armor), Expertise (somewhat inferior to Inertial Armor), Mobility (vastly inferior to Inertial Armor), Armor Proficiency (somewhat inferior to Inertial Armor, though much easier to get with a level of the right class), and Craft Magic Arms and Armor (perhaps the equal of Inertial Armor, though with much higher costs attached to it). And yes, the Mage Armor - Permanency combo [i]is[/i] disallowed without explicit GM permission (and special research). Yet it still well describes the game effect of Inertial Armor. Do you really think that this effect was disallowed because it was too weak or too uninteresting, rather than too powerful? It appears to me that psionic mind control [i]is[/i] better than magical in pretty much every respect [i]except[/i] duration. And both as a matter of flavor and a matter of balance decisions, I have no problem with psionics in general being more dependent on concentration than magic is. There's also a cool Power (Solicit Psicrystal) that lets you turn over maintenance of a concentration-duration Power to your Psicrystal, if you [i]really[/i] have to do something else while maintaining Domination... :) Yes, Inertial Armor is an augmentable psionic analog of Mage Armor, just as Force Screen is the rough equivalent of the Shield Spell. Durations, in particular, are comparable to their magical versions. The Thrallherd PC has a Class Feature that functions a lot like an improved Leadership Feat, raking in a bunch of less-than-completely-voluntary flunkies and a few higher-level followers. You don't appear to be able to pick particular individuals for this control, though - susceptible people just start to trickle in under your influence once you have the ability. Doesn't "stack" with Leadership, either. Hope this helps! :) [/QUOTE]
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Just picked up the Expanded Psionics Handbook
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