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Just picked up the Expanded Psionics Handbook
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<blockquote data-quote="Staffan" data-source="post: 1498663" data-attributes="member: 907"><p>Yeah, "base" <em>inertial armor</em> is +4. It's augmentable, costing 2 PP per extra +1.</p><p></p><p>Since githzerai get it as a psi-like ability, it is considered augmented to the full manifester level, which in this case is equal to HD/2. So if you have a 6th level githzerai monk, his manifester level is 3. This means he "spends" 3 PP on the power when he uses it, which pumps it up to an armor bonus of +5.</p><p></p><p></p><p>You have to consider the bonus type as well. Armor bonuses are dirt cheap to get - you can get +8 for only 1500 gp if you're willing to take the mobility hit to get it. Other bonuses max out at +5, and generally cost something like 50,000 gp to get that much. You can't get dodge bonuses at all via magic items (at least none I can think of).</p><p></p><p><em>Inertial armor</em> gives an Armor bonus, which means you have to compare it to other things that give armor bonuses. The closest equivalent in 3.0 was the masterwork chain shirt or the <em>+1 studded leather</em>, costing 250 gp and 1,175 gp, respectively. Personally, I think a feat is worth a bit more than 1,175 gp.</p><p></p><p>Also, <em>inertial armor</em> is not as good for the psionic character as <em>mage armor</em> is for the wizard. The main attraction of <em>mage armor</em> is that the wizard can cast spells in it without problems. This is a non-issue for the psion - if he's willing to take the -6 penalty to attacks, he can walk around in a tin can (full plate) and get +8 to AC, and still use his powers without any problems whatsoever.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1498663, member: 907"] Yeah, "base" [i]inertial armor[/i] is +4. It's augmentable, costing 2 PP per extra +1. Since githzerai get it as a psi-like ability, it is considered augmented to the full manifester level, which in this case is equal to HD/2. So if you have a 6th level githzerai monk, his manifester level is 3. This means he "spends" 3 PP on the power when he uses it, which pumps it up to an armor bonus of +5. You have to consider the bonus type as well. Armor bonuses are dirt cheap to get - you can get +8 for only 1500 gp if you're willing to take the mobility hit to get it. Other bonuses max out at +5, and generally cost something like 50,000 gp to get that much. You can't get dodge bonuses at all via magic items (at least none I can think of). [i]Inertial armor[/i] gives an Armor bonus, which means you have to compare it to other things that give armor bonuses. The closest equivalent in 3.0 was the masterwork chain shirt or the [i]+1 studded leather[/i], costing 250 gp and 1,175 gp, respectively. Personally, I think a feat is worth a bit more than 1,175 gp. Also, [i]inertial armor[/i] is not as good for the psionic character as [i]mage armor[/i] is for the wizard. The main attraction of [i]mage armor[/i] is that the wizard can cast spells in it without problems. This is a non-issue for the psion - if he's willing to take the -6 penalty to attacks, he can walk around in a tin can (full plate) and get +8 to AC, and still use his powers without any problems whatsoever. [/QUOTE]
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