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<blockquote data-quote="Arkhandus" data-source="post: 3664096" data-attributes="member: 13966"><p>.....Huh? I never said anything about Swooping Dragon Strike except that it's broken, and demonstrating why. What exactly is the point you were trying to get at.....?</p><p></p><p>And really, the above is not a significant investment. My revised, simpler version above is just 1 class, an ECL+0 race, 2-3 feats that help out directly but aren't strictly necessary (as mentioned, the Jump spell contributes an aweful lot by itself if you can get it cast by a mid-level mage), 1 maneuver (out of the bunch you're likely to know), 1 stance (out of the handful you're likely to know), maybe 1 boost (out of the handful you're likely to know at that point), 1 friendly spell from an ally, and a few common magic items you're reasonably likely to have picked up anyway (the Ring of Jumping isn't needed if you rely on the Jump spell itself).</p><p></p><p>I included a handful of other feat choices that could be useful with it, but by no means are those feats useless outside of that one maneuver. That build could easily be doing lots of other things too. DM puts you in a cave with low ceiling? No problem, don't bother readying Swooping Dragon Strike that day, ready a maneuver that's more appropriate to those tight spaces, it's not like SDS (and the 1 boost you may have learned to use with it) cost you a big chunk of your 'maneuvers known' allotment. You've got plenty more, and at least most, possibly all, of your feats are effective in making full-attacks or using other maneuvers.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3664096, member: 13966"] .....Huh? I never said anything about Swooping Dragon Strike except that it's broken, and demonstrating why. What exactly is the point you were trying to get at.....? And really, the above is not a significant investment. My revised, simpler version above is just 1 class, an ECL+0 race, 2-3 feats that help out directly but aren't strictly necessary (as mentioned, the Jump spell contributes an aweful lot by itself if you can get it cast by a mid-level mage), 1 maneuver (out of the bunch you're likely to know), 1 stance (out of the handful you're likely to know), maybe 1 boost (out of the handful you're likely to know at that point), 1 friendly spell from an ally, and a few common magic items you're reasonably likely to have picked up anyway (the Ring of Jumping isn't needed if you rely on the Jump spell itself). I included a handful of other feat choices that could be useful with it, but by no means are those feats useless outside of that one maneuver. That build could easily be doing lots of other things too. DM puts you in a cave with low ceiling? No problem, don't bother readying Swooping Dragon Strike that day, ready a maneuver that's more appropriate to those tight spaces, it's not like SDS (and the 1 boost you may have learned to use with it) cost you a big chunk of your 'maneuvers known' allotment. You've got plenty more, and at least most, possibly all, of your feats are effective in making full-attacks or using other maneuvers. [/QUOTE]
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