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<blockquote data-quote="Zurai" data-source="post: 3664256" data-attributes="member: 52324"><p>The thing is, when flying, flying upwards specifically takes double your movement. It'd be silly to be able to just say "oh, I'll just Jump up instead" and completely negate that very specifically spelled out restriction.</p><p></p><p>Also, no DM would ever let you (as you mentioned) trivialize the jump check for SDS like that. That check is the balance to the maneuver.</p><p></p><p>On that note, I'd like to point out that I'm not saying the fact that the DC for the stun save is equal to your Jump check is overpowered - I think it's silly and definitely should be changed to the standard formula for DCs (ie, DC 17+str mod in this case). The strike itself, however, is not in the slightest bit broken. It does reasonable damage considering you're giving up the ability to full attack if you use it, and it's got a massive restriction on it to prevent you from using it against things that are too large.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3664256, member: 52324"] The thing is, when flying, flying upwards specifically takes double your movement. It'd be silly to be able to just say "oh, I'll just Jump up instead" and completely negate that very specifically spelled out restriction. Also, no DM would ever let you (as you mentioned) trivialize the jump check for SDS like that. That check is the balance to the maneuver. On that note, I'd like to point out that I'm not saying the fact that the DC for the stun save is equal to your Jump check is overpowered - I think it's silly and definitely should be changed to the standard formula for DCs (ie, DC 17+str mod in this case). The strike itself, however, is not in the slightest bit broken. It does reasonable damage considering you're giving up the ability to full attack if you use it, and it's got a massive restriction on it to prevent you from using it against things that are too large. [/QUOTE]
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