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<blockquote data-quote="AllisterH" data-source="post: 3664263" data-attributes="member: 51325"><p>Actually that would be DM interpretation on the REALLY leeway side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p><strong>re: Stun</strong></p><p>Exactly why the big problem with Stun effects given that at the level they come at, a fair number of creatures are just plain immune to Stunning AND it isn't hard to become immune to Stunning effects AND most spellcasters at that level have options that make "stunning for 1 round" seem mild. The only time I can see Stunning being a big problem would be if you only had 1 single BBEG as the opponent since the rest of the team can now attack without worry. You're example of two warblades using a SDS to permastun a opponent I honestly don't have a problem with since I don't use singe encouter enemies and thus in my campaign, it would mean that 2 warblades are taking out 1 guy while the other 2-3 people on free to make merry on the other 2 people on the warblades' team.</p><p></p><p><strong>re: Warmaster's Charge</strong></p><p>See what I mean about preparation. How do your cohorts and you for that matter know where the GRease spell has been cast? Still doesn't deal with the summoned critters and the REALLY big problem. The setup for that manoeuver is just plain horrendous.</p><p></p><p>You got to ensure everyone is within 30 ft. You also got to ensure everyone has no obstacles other than teammates taking part in the manoeuver. You got to actually be in charging distancing. The opponent basically has to be still as a the guards in front of Windsor palace for this really to work....</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3664263, member: 51325"] Actually that would be DM interpretation on the REALLY leeway side. :confused: [B]re: Stun[/B] Exactly why the big problem with Stun effects given that at the level they come at, a fair number of creatures are just plain immune to Stunning AND it isn't hard to become immune to Stunning effects AND most spellcasters at that level have options that make "stunning for 1 round" seem mild. The only time I can see Stunning being a big problem would be if you only had 1 single BBEG as the opponent since the rest of the team can now attack without worry. You're example of two warblades using a SDS to permastun a opponent I honestly don't have a problem with since I don't use singe encouter enemies and thus in my campaign, it would mean that 2 warblades are taking out 1 guy while the other 2-3 people on free to make merry on the other 2 people on the warblades' team. [B]re: Warmaster's Charge[/B] See what I mean about preparation. How do your cohorts and you for that matter know where the GRease spell has been cast? Still doesn't deal with the summoned critters and the REALLY big problem. The setup for that manoeuver is just plain horrendous. You got to ensure everyone is within 30 ft. You also got to ensure everyone has no obstacles other than teammates taking part in the manoeuver. You got to actually be in charging distancing. The opponent basically has to be still as a the guards in front of Windsor palace for this really to work.... [/QUOTE]
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