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<blockquote data-quote="Rystil Arden" data-source="post: 3665126" data-attributes="member: 29014"><p>In fairness, IanB should have definitely added Large to that, which increases dramatically the number of options for SDS messing up your game, and Huge is pretty fair to add too, though not a gimme for the Jump check like Large is. Level 13 Warblade and friends versus level 20 Wizard? Thanks to the stun, that's going to be a win for the Warblade and friends. That White Raven Hammer adds insult to injury by being the perfect follow-up. Heck, even an enemy Dweomercheater, Rainbow Servant, Frenzied Berserker, or similarly broken build will automatically lose if there are two Warblades. Versus enemy Balor? Many level 13 teams could beat it with the amount of auto-stun the Warblade gives out. With two Warblades, it's again an auto-win. How about the high level group versus Demogorgon or the fellow at the end of Shackled City, supposed to be an epic battle? The Warblade and his auto-stun make it silly.</p><p></p><p></p><p></p><p>Having some creature types that are immune to it doesn't fix it. That would be like saying that if the Rogue's Sneak Attack ability became an instant kill, no save and doesn't count as a death effect, it would be okay since many critters are immune to sneak attack. But against the critters that are not immune to sneak attack, the instant-death sneak attack makes the game <em>less</em> fun. </p><p></p><p></p><p></p><p>Unless you're playing with a lot of loners who like to go off and solo monsters, I think abilities should be judged assuming you have a group to back you up. </p><p></p><p></p><p></p><p>To mitigate that damage? How about damage reduction, or just HP? I find that monsters tend to have a large amount of HP around the higher levels. I can post you some of the critters my group with a FB had to face, and they were nasty opponents which spawned memorable fights. Many of them, however, were not immune to stunning because they were of creature type Humanoid, Dragon, Outsider, Giant, Fey, Magical Beast, and Aberration (there are other types not immune to stunning, but those are the ones I tend to use, rather than Monstrous Humanoid and friends). The Warblade with SDS would have made those fights less fun. The FB actually did not.</p><p></p><p>As to the class substitution, isn't that from Complete Champion, actually? It's quite broken, as is most of that book that I've come across as a non-owner. In fairness, I may only have been exposed to the broken bits, but still, there's a lot in there as such.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3665126, member: 29014"] In fairness, IanB should have definitely added Large to that, which increases dramatically the number of options for SDS messing up your game, and Huge is pretty fair to add too, though not a gimme for the Jump check like Large is. Level 13 Warblade and friends versus level 20 Wizard? Thanks to the stun, that's going to be a win for the Warblade and friends. That White Raven Hammer adds insult to injury by being the perfect follow-up. Heck, even an enemy Dweomercheater, Rainbow Servant, Frenzied Berserker, or similarly broken build will automatically lose if there are two Warblades. Versus enemy Balor? Many level 13 teams could beat it with the amount of auto-stun the Warblade gives out. With two Warblades, it's again an auto-win. How about the high level group versus Demogorgon or the fellow at the end of Shackled City, supposed to be an epic battle? The Warblade and his auto-stun make it silly. Having some creature types that are immune to it doesn't fix it. That would be like saying that if the Rogue's Sneak Attack ability became an instant kill, no save and doesn't count as a death effect, it would be okay since many critters are immune to sneak attack. But against the critters that are not immune to sneak attack, the instant-death sneak attack makes the game [I]less[/I] fun. Unless you're playing with a lot of loners who like to go off and solo monsters, I think abilities should be judged assuming you have a group to back you up. To mitigate that damage? How about damage reduction, or just HP? I find that monsters tend to have a large amount of HP around the higher levels. I can post you some of the critters my group with a FB had to face, and they were nasty opponents which spawned memorable fights. Many of them, however, were not immune to stunning because they were of creature type Humanoid, Dragon, Outsider, Giant, Fey, Magical Beast, and Aberration (there are other types not immune to stunning, but those are the ones I tend to use, rather than Monstrous Humanoid and friends). The Warblade with SDS would have made those fights less fun. The FB actually did not. As to the class substitution, isn't that from Complete Champion, actually? It's quite broken, as is most of that book that I've come across as a non-owner. In fairness, I may only have been exposed to the broken bits, but still, there's a lot in there as such. [/QUOTE]
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