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Just played my 7th 4E game
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<blockquote data-quote="Celtavian" data-source="post: 4393325" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I finished my third 4E session. I'm finding combats take just as long as 3E. If you ran them fast in 3E, you'll run them fast in 4E. If you didn't, you'll run them about the same.</p><p></p><p>The reason combat stays about the same speed is because there are so many different options for each class as well as the monsters. In 3E the majority of the time it was run and swing. At higher levels you may use a spell-like ability or something for a monster, and that might slow things down a bit. But once the players were familiar, you pretty much knew what to do.</p><p></p><p>In 4E just about every monster has something interesting they can do. As a DM you must familiarize yourself with their fighting style and the intended movement. For example, hobgoblins like to stay close together and fight in groups. So do dragonshield kobolds. So they will do things like shift together while they fight. You have to remember to keep them tightly packed so they don't lose a major bonus to their fighting ability.</p><p></p><p>It's little things like this that make plotting movement and power about the same as 3E if not more complicated. In 3E only the wizard or cleric had to think about movement and attacking. In 4E the DM and players all have to think about how to move and attack.</p><p></p><p>In my experience so far it will take up about the same amount of time for the same amount of creatures. But it should be entertaining for all involved.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4393325, member: 5834"] [b]re[/b] I finished my third 4E session. I'm finding combats take just as long as 3E. If you ran them fast in 3E, you'll run them fast in 4E. If you didn't, you'll run them about the same. The reason combat stays about the same speed is because there are so many different options for each class as well as the monsters. In 3E the majority of the time it was run and swing. At higher levels you may use a spell-like ability or something for a monster, and that might slow things down a bit. But once the players were familiar, you pretty much knew what to do. In 4E just about every monster has something interesting they can do. As a DM you must familiarize yourself with their fighting style and the intended movement. For example, hobgoblins like to stay close together and fight in groups. So do dragonshield kobolds. So they will do things like shift together while they fight. You have to remember to keep them tightly packed so they don't lose a major bonus to their fighting ability. It's little things like this that make plotting movement and power about the same as 3E if not more complicated. In 3E only the wizard or cleric had to think about movement and attacking. In 4E the DM and players all have to think about how to move and attack. In my experience so far it will take up about the same amount of time for the same amount of creatures. But it should be entertaining for all involved. [/QUOTE]
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Just played my 7th 4E game
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