Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Just played my 7th 4E game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ginnel" data-source="post: 4393430" data-attributes="member: 66058"><p>Around 7 sessions in our fights are still taking 1 hour a pop at the shortest with a 6 character party, Its starting to feel less and less like a tactical RPG now as I relax with my combat options as I know them more off by heart (well apart from the fact I was forgetting my longsword's proficiency bonus for just over 1/2 of the last session) and start enjoying the roleplay in combat.</p><p> </p><p>Reasons the combats go on so long?</p><p> </p><p>Combat options for monsters sometimes slow it down,</p><p>Combat options for some players sometimes slow it down,</p><p>Niggling rules questions like, how can I crawl under the table and hit that goblin?</p><p>We only have one striker in the party a warlock.</p><p>We have 3 healers in the warlord, cleric and paladin meaning we don't normally have to flee.</p><p> </p><p>I think most of these will pass eventually even the one striker thing as other characters possibly pick up two handed weapons to compensate.</p><p> </p><p>Its been said before and I'll say it again the classes feel different, the fighter I'm playing is great with his marking ability and the damage he's taking makes the +1 attack bonus from being bloodied as a dragonborn come into play a lot more than I thought it would.</p><p>We're a melee heavy party Warlord, cleric, paladin, fighter all melee focused with a thunderwave/cloud of daggers orb wizard and our ranged "specialist" the warlock</p><p> </p><p>The Casters don't get hit really, they're still on 8-9 healing surges while the paladin is on 0 and the fighter is on 4, we even did a bit of cheese and swapped the dwarven armor from the cleric to the paladin to heal him up a bit more then back again.</p><p> </p><p>OA still happen very rarely from what I can see, though maybe thats the DM playing the goblins and kobolds as cowardly rather than a mechanical thing.</p><p> </p><p>Action points I love actions points.</p><p> </p><p>Healing surges, great idea and implementation.</p><p> </p><p>Minions, working fine for us.</p><p> </p><p>Power Cards, working fine great idea especially for encounter and daily powers, writing on the back the ongoing effect and Used is also a good tip</p><p> </p><p>skill challenges? none so far all combat and roleplay.</p><p> </p><p>Marking and cursing, bent hoops of coloured paperclips are working well, red for curse, blue for fighter mark, green for paladin mark, yellow for warlords paladin mark and beer bottle caps for cloud of daggers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> oh and bright red/orange card for bloodied markers.</p><p> </p><p>Looking forward to next session where with our severly depleted resources, we're looking to ambush some goblins by putting the goblins we've already killed in a couple of the beds, cleaning them up with prestidigitation and making snoring noises with ghost sound and forcing a captured goblin to act as a guard.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4393430, member: 66058"] Around 7 sessions in our fights are still taking 1 hour a pop at the shortest with a 6 character party, Its starting to feel less and less like a tactical RPG now as I relax with my combat options as I know them more off by heart (well apart from the fact I was forgetting my longsword's proficiency bonus for just over 1/2 of the last session) and start enjoying the roleplay in combat. Reasons the combats go on so long? Combat options for monsters sometimes slow it down, Combat options for some players sometimes slow it down, Niggling rules questions like, how can I crawl under the table and hit that goblin? We only have one striker in the party a warlock. We have 3 healers in the warlord, cleric and paladin meaning we don't normally have to flee. I think most of these will pass eventually even the one striker thing as other characters possibly pick up two handed weapons to compensate. Its been said before and I'll say it again the classes feel different, the fighter I'm playing is great with his marking ability and the damage he's taking makes the +1 attack bonus from being bloodied as a dragonborn come into play a lot more than I thought it would. We're a melee heavy party Warlord, cleric, paladin, fighter all melee focused with a thunderwave/cloud of daggers orb wizard and our ranged "specialist" the warlock The Casters don't get hit really, they're still on 8-9 healing surges while the paladin is on 0 and the fighter is on 4, we even did a bit of cheese and swapped the dwarven armor from the cleric to the paladin to heal him up a bit more then back again. OA still happen very rarely from what I can see, though maybe thats the DM playing the goblins and kobolds as cowardly rather than a mechanical thing. Action points I love actions points. Healing surges, great idea and implementation. Minions, working fine for us. Power Cards, working fine great idea especially for encounter and daily powers, writing on the back the ongoing effect and Used is also a good tip skill challenges? none so far all combat and roleplay. Marking and cursing, bent hoops of coloured paperclips are working well, red for curse, blue for fighter mark, green for paladin mark, yellow for warlords paladin mark and beer bottle caps for cloud of daggers :) oh and bright red/orange card for bloodied markers. Looking forward to next session where with our severly depleted resources, we're looking to ambush some goblins by putting the goblins we've already killed in a couple of the beds, cleaning them up with prestidigitation and making snoring noises with ghost sound and forcing a captured goblin to act as a guard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Just played my 7th 4E game
Top