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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="MerricB" data-source="post: 4377579" data-attributes="member: 3586"><p>While there's an element of truth to that, see Rituals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One of the really, really cool things about rituals is that you always have access to them - you don't need ot prepare them in advance.</p><p></p><p></p><p></p><p>Just on the eladrin: the splitting of elves into eladrin and elves comes from the split-personality of elves in previous editions: either as nature-loving rangers or a magical (arcane) race. There were plenty of discussion about how bad elves were in 3e at being wizards (according to some, they were the fourth or fifth-best race to be a wizard, after human, gnome, halfling, and possibly dwarf!) Getting one race to good at two things obviously proved troublesome... and there's precedence in Tolkien and previous D&D lore for the way it was handled.</p><p></p><p></p><p></p><p>It's a shock. We've noticed that combats take a lot less time (and the monsters don't live as long) the more we play the game, though.</p><p></p><p></p><p></p><p>Interesting. Do you mean within the same class, or do you feel that even between different classes everyone feels the same? Just as an aside: in oD&D and BECM D&D, the first level cleric and fighter were almost identical in abilities. The cleric couldn't even cast spells! They got more differentiated as they gained levels. I feel this is also true in 4e, although we've noticed definite differences between how characters play as we've gained experience with the system.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4377579, member: 3586"] While there's an element of truth to that, see Rituals. :) One of the really, really cool things about rituals is that you always have access to them - you don't need ot prepare them in advance. Just on the eladrin: the splitting of elves into eladrin and elves comes from the split-personality of elves in previous editions: either as nature-loving rangers or a magical (arcane) race. There were plenty of discussion about how bad elves were in 3e at being wizards (according to some, they were the fourth or fifth-best race to be a wizard, after human, gnome, halfling, and possibly dwarf!) Getting one race to good at two things obviously proved troublesome... and there's precedence in Tolkien and previous D&D lore for the way it was handled. It's a shock. We've noticed that combats take a lot less time (and the monsters don't live as long) the more we play the game, though. Interesting. Do you mean within the same class, or do you feel that even between different classes everyone feels the same? Just as an aside: in oD&D and BECM D&D, the first level cleric and fighter were almost identical in abilities. The cleric couldn't even cast spells! They got more differentiated as they gained levels. I feel this is also true in 4e, although we've noticed definite differences between how characters play as we've gained experience with the system. Cheers! [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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