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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="wayne62682" data-source="post: 4377622" data-attributes="member: 40455"><p>Actually the wizard is still the most versatile, even with the new system. Only the Wizard can have multiple daily powers in his spellbook and choose them. Your choice is somewhat limited now, but I would gladly take that over the "Wizards win past 8th level" crap of 3.5.</p><p></p><p></p><p></p><p>Those aren't paths, just suggestions on ways to build a character. You don't have to choose one or the other, they're just guidelines. You can ignore them both and do a mix if it's your inclination.</p><p></p><p>EDIT: I think you're talking about Paragon Paths, but referring explicitly to "War Wizard" and "Controller" made me think you mean the suggested builds listed under <strong>Creating a Wizard</strong>. The paragon paths aren't required, either; they're like PrCs in 3.5 and you can choose to take one. I'm sure there will be others released in upcoming books, as well.</p><p></p><p></p><p></p><p>Give bonuses to others? Well, the Bard will be back at any rate. I never saw anyone play one, so it doesn't affect me.</p><p></p><p></p><p></p><p>Eladrin are there to cleanly separate Elves into "tree hugging hippies" and "masters of arcane magic", kind of like in Warhammer Fantasy. Dragonborn are totally awesome to me, but to each their own. They are certainly exotic.</p><p></p><p></p><p></p><p>This I agree with completely, but I've only played one 4e game so far so I don't know if it balances out. It does seem like the monsters have all been given an increase; I've read of 1st or 2nd level PCs fighting monsters with over 100 hit points.</p><p></p><p></p><p></p><p>I disagree totally with that analysis, but you're entitled to your opinion. IMO it plays much simpler than 3.5, and that's not a bad thing. 3.5 was needlessly complicated, while 4e is sleek and streamlined. </p><p></p><p></p><p></p><p>I've noticed this too, but it didn't bother me that much since I was having a good time. Most of the customization should come via roleplaying and background, not class mechanics. Remember in 1st and 2nd edition (without using Kits) there was even less options to "customize and vary your character".</p><p></p><p></p><p></p><p>I think you should give it another shot. I felt the same way when I first heard about 4e, but after giving it a try (I know you already have done this) and sitting down to read the PHB, it started to grow on me.</p><p></p><p>Happy gaming, thanks for posting this review.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4377622, member: 40455"] Actually the wizard is still the most versatile, even with the new system. Only the Wizard can have multiple daily powers in his spellbook and choose them. Your choice is somewhat limited now, but I would gladly take that over the "Wizards win past 8th level" crap of 3.5. Those aren't paths, just suggestions on ways to build a character. You don't have to choose one or the other, they're just guidelines. You can ignore them both and do a mix if it's your inclination. EDIT: I think you're talking about Paragon Paths, but referring explicitly to "War Wizard" and "Controller" made me think you mean the suggested builds listed under [B]Creating a Wizard[/B]. The paragon paths aren't required, either; they're like PrCs in 3.5 and you can choose to take one. I'm sure there will be others released in upcoming books, as well. Give bonuses to others? Well, the Bard will be back at any rate. I never saw anyone play one, so it doesn't affect me. Eladrin are there to cleanly separate Elves into "tree hugging hippies" and "masters of arcane magic", kind of like in Warhammer Fantasy. Dragonborn are totally awesome to me, but to each their own. They are certainly exotic. This I agree with completely, but I've only played one 4e game so far so I don't know if it balances out. It does seem like the monsters have all been given an increase; I've read of 1st or 2nd level PCs fighting monsters with over 100 hit points. I disagree totally with that analysis, but you're entitled to your opinion. IMO it plays much simpler than 3.5, and that's not a bad thing. 3.5 was needlessly complicated, while 4e is sleek and streamlined. I've noticed this too, but it didn't bother me that much since I was having a good time. Most of the customization should come via roleplaying and background, not class mechanics. Remember in 1st and 2nd edition (without using Kits) there was even less options to "customize and vary your character". I think you should give it another shot. I felt the same way when I first heard about 4e, but after giving it a try (I know you already have done this) and sitting down to read the PHB, it started to grow on me. Happy gaming, thanks for posting this review. [/QUOTE]
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Just played my first 4E game
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