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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="AllisterH" data-source="post: 4378390" data-attributes="member: 51325"><p>Um, the OP referred to the skill system of 4E as akin to videogame controls. Like I said, I'm wondering how the 4E skill system is akin to a videogame myself.</p><p> </p><p>:re Feel of the game.</p><p> </p><p>I do wonder about this claim that 4E feels like it models a videogame and not literature.</p><p> </p><p>The thing is, I've read a lot of the influences for D&D (Fahrd, Conan, LotR, Elric) and I actually find 4E closer in feel/better match for them.</p><p> </p><p>Take something like healing. I've read Conan novels and LotR where basically the heroes have their version of healing surges and the ability to recover after battle without healing (How many combats does Conan face for example? He always seems to start fresh unless it is an extended encounter).</p><p> </p><p>I've NEVER ONCE read fiction that follows the pre 4E healing paradigm of healing wands or the cleric blowing all their healing spells after every encounter. Sure, after a MAJOR climatic fight, there might be healing but after every encounter? Hell no. You don't see the protoganists from the novels returning to home and resting up for weeks on end just to recover unless it's a major plot they had received a grievous wound.</p><p> </p><p>I mean, a 4E videogame is one where you don't actually have to put healing potions in boxes or have the character carry a portable hole filled with healing potions.</p><p> </p><p>Same thing with minions. Elric definitely has minion scenes (a.k.a, he cuts them down with 1 slash, yet they are still a threat to Elric) and so does LotR. Yet, this was not supported by the rules pre-4E. In fiction, both movies and books, minions are standard fare</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4378390, member: 51325"] Um, the OP referred to the skill system of 4E as akin to videogame controls. Like I said, I'm wondering how the 4E skill system is akin to a videogame myself. :re Feel of the game. I do wonder about this claim that 4E feels like it models a videogame and not literature. The thing is, I've read a lot of the influences for D&D (Fahrd, Conan, LotR, Elric) and I actually find 4E closer in feel/better match for them. Take something like healing. I've read Conan novels and LotR where basically the heroes have their version of healing surges and the ability to recover after battle without healing (How many combats does Conan face for example? He always seems to start fresh unless it is an extended encounter). I've NEVER ONCE read fiction that follows the pre 4E healing paradigm of healing wands or the cleric blowing all their healing spells after every encounter. Sure, after a MAJOR climatic fight, there might be healing but after every encounter? Hell no. You don't see the protoganists from the novels returning to home and resting up for weeks on end just to recover unless it's a major plot they had received a grievous wound. I mean, a 4E videogame is one where you don't actually have to put healing potions in boxes or have the character carry a portable hole filled with healing potions. Same thing with minions. Elric definitely has minion scenes (a.k.a, he cuts them down with 1 slash, yet they are still a threat to Elric) and so does LotR. Yet, this was not supported by the rules pre-4E. In fiction, both movies and books, minions are standard fare [/QUOTE]
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Just played my first 4E game
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