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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4379198" data-attributes="member: 710"><p>Cooldowns are not "per encounter powers"! An ability that has a cooldown can be used again in the same "encounter".</p><p></p><p>Healing Surges for example are a mechanic no video-game ever used, as far as I know - Why should Vidogames limit how much healing you have "per day" - no one cares about the flow of time in the world of a MMORPG. But it is important in the real world.</p><p></p><p>The "problem" with encounter or daily powers is that you have to get into a different mindset for them. And that _is_ a factual problem, since so many people don't get into it or don't like it. Not everyone likes to think as an third-person story-teller and then switch to in-character thinking, which is required for making most encounter or daily powers work. Because it is the storyteller that decides whether it's "appropriate" for the character to use the encounter or daily power in the given scene. This of course is no real problem for magical abilities - magic can work in any arbitrary way, and storyteller and character point of view are the same...</p><p></p><p>---</p><p></p><p>Magical equipment (Wands in 3.5, Potions in Diablo II) are not a common literary device to represent healing in stories. Either it's outright "patching up" from doctors or healers that often takes you out for a while, or the characters just soldier on.</p><p>The flaw is that the 4E model doesn't give us anything to create lasting injuries, which hurts "believability". Either characters die, or they are fine a few minutes or a day later. This system play well, but feels "off" thinking about it outside the game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4379198, member: 710"] Cooldowns are not "per encounter powers"! An ability that has a cooldown can be used again in the same "encounter". Healing Surges for example are a mechanic no video-game ever used, as far as I know - Why should Vidogames limit how much healing you have "per day" - no one cares about the flow of time in the world of a MMORPG. But it is important in the real world. The "problem" with encounter or daily powers is that you have to get into a different mindset for them. And that _is_ a factual problem, since so many people don't get into it or don't like it. Not everyone likes to think as an third-person story-teller and then switch to in-character thinking, which is required for making most encounter or daily powers work. Because it is the storyteller that decides whether it's "appropriate" for the character to use the encounter or daily power in the given scene. This of course is no real problem for magical abilities - magic can work in any arbitrary way, and storyteller and character point of view are the same... --- Magical equipment (Wands in 3.5, Potions in Diablo II) are not a common literary device to represent healing in stories. Either it's outright "patching up" from doctors or healers that often takes you out for a while, or the characters just soldier on. The flaw is that the 4E model doesn't give us anything to create lasting injuries, which hurts "believability". Either characters die, or they are fine a few minutes or a day later. This system play well, but feels "off" thinking about it outside the game. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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