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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="AllisterH" data-source="post: 4379263" data-attributes="member: 51325"><p>re: Cooldown/Recharge vs Encounter</p><p>The D&D version of the cooldown/recharge mechanic is an ability that reads</p><p> </p><p>"Once every AdX rounds, you can do _"THIS"_". Needless to say, this has been in D&D for a LONG time before.</p><p> </p><p>THAT"S a cooldown/recharge mechanic. The PER ENCOUNTER mechanic doesnt translate well into videogame terms since the ability is based on "not being in combat" whereas the typical videogame cooldown mechanic still alllows for you to be right next to the boss and whacking away until the ability "recharges". </p><p> </p><p>re: Roles</p><p>Given that it is MUCH easier in 4E I found to have a non-standard party and still accomplish the goals of the adventure, I'm kind of course of thinking the roles are more flexible than people give it credit for. Certainly more so than the 1e/2e classes. Now multiclassing is the issue of course though.</p><p> </p><p>re: Storytelling</p><p>Er, looking at the DMG in 4E and where it actually talks and gives more background/rules/emphasis on non-combat encounters, and how to actually run them compared to earlier editions, as a pro-4E fan, I do wonder what exactly people are referring to when they say that 4E doesn't encourage non-combat encounters.</p><p> </p><p>What exactly are those that believe this actually comparing 4E to in this regard? I fully admit, compared to say Pendragon, the non-combat rules are pathetic, but compared to say what's actually in either the 2E or 3E DMG?</p><p> </p><p>I mean, take Profession and Craft. Nowhere in the books does the 3E core rules mention how to incorporate them into your campaign/adventure. The only rules mentioned with regard to these non-combat skills is</p><p> </p><p>a) Craft - How long it takes to make something</p><p>b) Profession - How much money I earn a week.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4379263, member: 51325"] re: Cooldown/Recharge vs Encounter The D&D version of the cooldown/recharge mechanic is an ability that reads "Once every AdX rounds, you can do _"THIS"_". Needless to say, this has been in D&D for a LONG time before. THAT"S a cooldown/recharge mechanic. The PER ENCOUNTER mechanic doesnt translate well into videogame terms since the ability is based on "not being in combat" whereas the typical videogame cooldown mechanic still alllows for you to be right next to the boss and whacking away until the ability "recharges". re: Roles Given that it is MUCH easier in 4E I found to have a non-standard party and still accomplish the goals of the adventure, I'm kind of course of thinking the roles are more flexible than people give it credit for. Certainly more so than the 1e/2e classes. Now multiclassing is the issue of course though. re: Storytelling Er, looking at the DMG in 4E and where it actually talks and gives more background/rules/emphasis on non-combat encounters, and how to actually run them compared to earlier editions, as a pro-4E fan, I do wonder what exactly people are referring to when they say that 4E doesn't encourage non-combat encounters. What exactly are those that believe this actually comparing 4E to in this regard? I fully admit, compared to say Pendragon, the non-combat rules are pathetic, but compared to say what's actually in either the 2E or 3E DMG? I mean, take Profession and Craft. Nowhere in the books does the 3E core rules mention how to incorporate them into your campaign/adventure. The only rules mentioned with regard to these non-combat skills is a) Craft - How long it takes to make something b) Profession - How much money I earn a week. [/QUOTE]
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Just played my first 4E game
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