Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack99" data-source="post: 4379275" data-attributes="member: 53135"><p>Why do they seem more focused? Because they are balanced? or because there is no craft skill? What rules from prior edition do you feel they should have included? Because I see more pages about creating your character and playing a role than in any of the previous edition. Not to mention the DMG, which is about handling players and their different styles, instead of spending 45 pages telling me how much a mule weights and how many sp a waitress that moonlights as whore 3 times a month earns.</p><p></p><p> Sorry, was that just a strawman? Saying something ain't broken because you haven't figured out how to play it correctly doesn't make it broken. The Wizard has since the dawn of D&D been the, or one of the most powerful classes. Now, I never played much 1e, but in 2e and 3.x the wizard dominated play with his Switz-army-knife syndrome, with a solution for everything. If played smart. Natural my bonehead cousin could only figure out how to throw fireballs and such after the monsters, so he never thought that the wizard was overpowered either. </p><p></p><p> The party above works just fine. I do not know where you get the idea that it shouldn't, especially since mentioning that it only has 1 tank. /boggle. If you guys failed, it was either because you screwed up badly, or because the DM did. For the record, my group consists of 4 strikers, 1 controller, 1 leader and 1 "tank". I use quotation marks because he is fighter multiclass wizard, so he uses hide to benefit from his 16 int. Let's just say that even without a massive AC, he does just fine. And so does the group.</p><p></p><p>Yes, I agree that it felt more realistic. Now, I am perfectly fine with that, but that's a matter of taste.</p><p>To quote Hong: You need to stop thinking so hard about fantasy. It is the single best advice on this, because once you do, you will find your narration getting much better.</p><p>WoW. This leaves me baffled. 3.x was <strong>the</strong> munchkin game <em>par excellence</em>. 3.x was all about me me me, my character, my build, my crap. 3.x combats were won at character creation, by using a good (broken) build, not to mention by rolling a wizard/cleric/druid. Instead, 4e combats are won on the table, by using team tactics. Which sounds more munchkiny to you? </p><p></p><p>Regarding the roll vs role. The streamlining of the rules, together with the greater focus on the team, has increased the roleplay at my table. Of course, this may not be true for all groups, but I thought you should know.</p><p></p><p></p><p>How much have you played? It sounded like only one session. For what it is worth, it is not that hard to kill players. But it is still a new game, and I am guessing that a lot of DM's rather go easy than hard on his players for starters.</p><p></p><p>I think you should try it some more. My guess is that given some more time, you will find that some of the issues you have with 4e only exist in your head, not in the game.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4379275, member: 53135"] Why do they seem more focused? Because they are balanced? or because there is no craft skill? What rules from prior edition do you feel they should have included? Because I see more pages about creating your character and playing a role than in any of the previous edition. Not to mention the DMG, which is about handling players and their different styles, instead of spending 45 pages telling me how much a mule weights and how many sp a waitress that moonlights as whore 3 times a month earns. Sorry, was that just a strawman? Saying something ain't broken because you haven't figured out how to play it correctly doesn't make it broken. The Wizard has since the dawn of D&D been the, or one of the most powerful classes. Now, I never played much 1e, but in 2e and 3.x the wizard dominated play with his Switz-army-knife syndrome, with a solution for everything. If played smart. Natural my bonehead cousin could only figure out how to throw fireballs and such after the monsters, so he never thought that the wizard was overpowered either. The party above works just fine. I do not know where you get the idea that it shouldn't, especially since mentioning that it only has 1 tank. /boggle. If you guys failed, it was either because you screwed up badly, or because the DM did. For the record, my group consists of 4 strikers, 1 controller, 1 leader and 1 "tank". I use quotation marks because he is fighter multiclass wizard, so he uses hide to benefit from his 16 int. Let's just say that even without a massive AC, he does just fine. And so does the group. Yes, I agree that it felt more realistic. Now, I am perfectly fine with that, but that's a matter of taste. To quote Hong: You need to stop thinking so hard about fantasy. It is the single best advice on this, because once you do, you will find your narration getting much better. WoW. This leaves me baffled. 3.x was [B]the[/B] munchkin game [I]par excellence[/I]. 3.x was all about me me me, my character, my build, my crap. 3.x combats were won at character creation, by using a good (broken) build, not to mention by rolling a wizard/cleric/druid. Instead, 4e combats are won on the table, by using team tactics. Which sounds more munchkiny to you? Regarding the roll vs role. The streamlining of the rules, together with the greater focus on the team, has increased the roleplay at my table. Of course, this may not be true for all groups, but I thought you should know. How much have you played? It sounded like only one session. For what it is worth, it is not that hard to kill players. But it is still a new game, and I am guessing that a lot of DM's rather go easy than hard on his players for starters. I think you should try it some more. My guess is that given some more time, you will find that some of the issues you have with 4e only exist in your head, not in the game. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
Top