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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4379296" data-attributes="member: 710"><p>Jack99, you are _not_ supposed to kill your players! That's illegal, even in your country! Everyone else, remember this: Do not kill your players - even if it's easy, like with poisoning their food supplies or something. Just don't! </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I think it's "too late" for that - the explanation is not in the PHB or DMG. </p><p>And does it have to be official? Why aren't the various approaches to "rationalize" the abilities or "get-into-the-narrative-mind-set" by fans not enough?</p><p></p><p>There seem to be two basic approaches: </p><p>1) The character is of course always trying to use his best tricks (except when he deliberately isn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). But his best tricks work only under circumstances he can't directly affect. The encounter/daily powers are powers allow the player to decide that the opportunity is there, and that his character will use the opportunity. There might be situations where the opportunity is there, but the character decides not to use, and there might be situation where the character wants to try his favorite maneuver but just can't.</p><p></p><p>2) It's all magic. You can't fight a 15 feet armed Giant or a 10 ton Dragon with a sword and expect to survive it. But using magical training, you can achieve amazing feats that allow you to face them. Some people focus their magic on divine powers, some on arcane, and others on martial abilities.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4379296, member: 710"] Jack99, you are _not_ supposed to kill your players! That's illegal, even in your country! Everyone else, remember this: Do not kill your players - even if it's easy, like with poisoning their food supplies or something. Just don't! :) I think it's "too late" for that - the explanation is not in the PHB or DMG. And does it have to be official? Why aren't the various approaches to "rationalize" the abilities or "get-into-the-narrative-mind-set" by fans not enough? There seem to be two basic approaches: 1) The character is of course always trying to use his best tricks (except when he deliberately isn't ;) ). But his best tricks work only under circumstances he can't directly affect. The encounter/daily powers are powers allow the player to decide that the opportunity is there, and that his character will use the opportunity. There might be situations where the opportunity is there, but the character decides not to use, and there might be situation where the character wants to try his favorite maneuver but just can't. 2) It's all magic. You can't fight a 15 feet armed Giant or a 10 ton Dragon with a sword and expect to survive it. But using magical training, you can achieve amazing feats that allow you to face them. Some people focus their magic on divine powers, some on arcane, and others on martial abilities. [/QUOTE]
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Just played my first 4E game
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