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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Imaro" data-source="post: 4379626" data-attributes="member: 48965"><p>The difference I think is that those things in previous editions of D&D that were based around this type of "recharge" mechanic were never mundane things. They were things that, outside of game mechanic logic, had a reason to be limited in a simulationist viewpoint.</p><p></p><p>As an example with the power atttack feat it seems logical to conclude that by concentrating less on attacking (-2 attk) and more on the force of my swing (+2 dmg/+3 dmg) I can do more damage. This is something that has no limitations... and any class can gain if it has a 15 Str.</p><p></p><p>On the other hand only the Fighter can concentrate more on his attack (Sure Strike) to get a better chance to hit by sacrificing damage.</p><p></p><p>Why is one a class power (and I'm not even going to go into how this power seems like it would be easier for a striker than a defender to learn), and one a feat? Why can one supplement any power and the other is a power in itself? It feels wrong to me in a logical sense.</p><p></p><p></p><p></p><p>I disagree (to a point) here as welll, who exactly was the "striker" in previous versions of D&D? Was it the Fighter...Was it the Wizard using a spell that targeted a single creature, or was it the Rogue when he did a sneak attack?</p><p></p><p>Who was the "controller"? The Wizard or Cleric using area spells...The Rogue using bluff and tumbling to distract and confuse monsters...Or the Fighter who could trip, bull rush and disarm opponents while others attacked?</p><p></p><p></p><p></p><p></p><p></p><p>I think I have issue with how the classes have been balanced. The balance seems to be... this is what your character does, and this is the best way to do it. PERIOD. I have a question, with the powers, what incentive does a character have to try a stunt? It's harder to pull off, probably does less damage and is inefficient for your role. </p><p></p><p>Another thing this "balance" does is make a party missing certain roles sub-optimal when facing certain encounter types...thus the Rogue vs. Undead of 3e all over again.</p><p></p><p></p><p></p><p>If the product is better I totally agree... as far as 4e goes, I'm playing it now but finding myself less and less inclined towards it as time progresses. I have promised my players we will play until October, so my oppinions may change...but even my players are finding it less and less fun as we continue.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4379626, member: 48965"] The difference I think is that those things in previous editions of D&D that were based around this type of "recharge" mechanic were never mundane things. They were things that, outside of game mechanic logic, had a reason to be limited in a simulationist viewpoint. As an example with the power atttack feat it seems logical to conclude that by concentrating less on attacking (-2 attk) and more on the force of my swing (+2 dmg/+3 dmg) I can do more damage. This is something that has no limitations... and any class can gain if it has a 15 Str. On the other hand only the Fighter can concentrate more on his attack (Sure Strike) to get a better chance to hit by sacrificing damage. Why is one a class power (and I'm not even going to go into how this power seems like it would be easier for a striker than a defender to learn), and one a feat? Why can one supplement any power and the other is a power in itself? It feels wrong to me in a logical sense. I disagree (to a point) here as welll, who exactly was the "striker" in previous versions of D&D? Was it the Fighter...Was it the Wizard using a spell that targeted a single creature, or was it the Rogue when he did a sneak attack? Who was the "controller"? The Wizard or Cleric using area spells...The Rogue using bluff and tumbling to distract and confuse monsters...Or the Fighter who could trip, bull rush and disarm opponents while others attacked? I think I have issue with how the classes have been balanced. The balance seems to be... this is what your character does, and this is the best way to do it. PERIOD. I have a question, with the powers, what incentive does a character have to try a stunt? It's harder to pull off, probably does less damage and is inefficient for your role. Another thing this "balance" does is make a party missing certain roles sub-optimal when facing certain encounter types...thus the Rogue vs. Undead of 3e all over again. If the product is better I totally agree... as far as 4e goes, I'm playing it now but finding myself less and less inclined towards it as time progresses. I have promised my players we will play until October, so my oppinions may change...but even my players are finding it less and less fun as we continue. [/QUOTE]
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Just played my first 4E game
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