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<blockquote data-quote="phloog" data-source="post: 4380040" data-attributes="member: 59219"><p>Fighter Level 1 Daily Power Brute Strike, described as shattering armor and bone with a ringing blow.</p><p> </p><p>"Aha! I have struck you a mighty blow with my mundane weapon, using only my martial skill....and if you should dare come back to this place at about the same time tomorrow, I will be able to strike mightily again!"</p><p> </p><p>Level 5 Rain of Steel also comes to mind as something that is seemingly meant to not have any sort of magical source, but if at 8am in the morning you 'swing your weapon about, slashing and cutting into nearby enemies', you need to realize that at 8pm you won't be able to do it again, even if it's a good idea.</p><p> </p><p>The only way your point has any strength in the face of these is if you introduce the idea that these daily powers are NOT mundane, and are drawing upon some mystical source that replenishes with the rising sun or some other daily event. </p><p> </p><p>Also look at Trick Strike (Rogue Daily Level 1) - Through a series of moves, feints, etc. you maneuver a foe right where you want them...but only one time per day.</p><p> </p><p>Most of these are not only seemingly mundane, but described in ways that make them seem like things you could and SHOULD want to do in nearly any fight...."Well, in this fight I'd prefer to not fool my foe, and I'd like him to move wherever HE wants"</p><p> </p><p>I would say that striking in a mighty fashion, lashing out against multiple enemies, and using deception/feints in combat to receive an advantage are reasonable and appropriate in any fight.</p><p> </p><p>All that might possibly remain in question is whether or not they are mundane. If they are not, then this is a valid justification without hand waving of why they are daily, but then D&D becomes a game where ALL characters have magical powers, regardless of role and regardless of your type of campaign or the type of character the player wants to run.</p></blockquote><p></p>
[QUOTE="phloog, post: 4380040, member: 59219"] Fighter Level 1 Daily Power Brute Strike, described as shattering armor and bone with a ringing blow. "Aha! I have struck you a mighty blow with my mundane weapon, using only my martial skill....and if you should dare come back to this place at about the same time tomorrow, I will be able to strike mightily again!" Level 5 Rain of Steel also comes to mind as something that is seemingly meant to not have any sort of magical source, but if at 8am in the morning you 'swing your weapon about, slashing and cutting into nearby enemies', you need to realize that at 8pm you won't be able to do it again, even if it's a good idea. The only way your point has any strength in the face of these is if you introduce the idea that these daily powers are NOT mundane, and are drawing upon some mystical source that replenishes with the rising sun or some other daily event. Also look at Trick Strike (Rogue Daily Level 1) - Through a series of moves, feints, etc. you maneuver a foe right where you want them...but only one time per day. Most of these are not only seemingly mundane, but described in ways that make them seem like things you could and SHOULD want to do in nearly any fight...."Well, in this fight I'd prefer to not fool my foe, and I'd like him to move wherever HE wants" I would say that striking in a mighty fashion, lashing out against multiple enemies, and using deception/feints in combat to receive an advantage are reasonable and appropriate in any fight. All that might possibly remain in question is whether or not they are mundane. If they are not, then this is a valid justification without hand waving of why they are daily, but then D&D becomes a game where ALL characters have magical powers, regardless of role and regardless of your type of campaign or the type of character the player wants to run. [/QUOTE]
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