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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="JesterOC" data-source="post: 4380091" data-attributes="member: 42841"><p>There is no thunderstealing at the moment. But the cantrips did make things a bit easier. </p><p> </p><p>Mage hand use: The opening doors was for an unlocked door, but they were afraid of a trap. If the trap was there, a rogue could have disarmed it, which is much better than having it go off and alert the dungeon to the parties presence. The mage hand just helps reduce the chance of someone getting hurt.</p><p> </p><p>The lighting of the fire caught me by suprise I had assumed they would use a sun rod. So it just saved them from using a sun rod. No biggy.</p><p> </p><p>The smell of meat for the bear could have been done in a more mundane fashion. Perhaps by tossing rocks down into the cave, but it was safer to use an invisible think like a scent because the kobolds had less of a chance to notice it. </p><p> </p><p>The comprehend languages was the most dangrous use. It took 10 minutes to accomplish the ritual. Durring that time they holed up in a small room. I rolled for 'Random encounters' about 5 times, which is honestly more than I would have done if they kept moving, but I think I was subconsciously trying to let them know that rituals in the enemies lair is risky.</p><p> </p><p>Overall he added a lot to the party communication. Everyone added their coments on just how it they should work the plan. Until Yesterday most of their plans where, kick down door, kill all inside.</p><p> </p><p>Now this can work out quite differently with different players, but for us it really made the session much more enjoyable.</p><p> </p><p>JesterOC</p></blockquote><p></p>
[QUOTE="JesterOC, post: 4380091, member: 42841"] There is no thunderstealing at the moment. But the cantrips did make things a bit easier. Mage hand use: The opening doors was for an unlocked door, but they were afraid of a trap. If the trap was there, a rogue could have disarmed it, which is much better than having it go off and alert the dungeon to the parties presence. The mage hand just helps reduce the chance of someone getting hurt. The lighting of the fire caught me by suprise I had assumed they would use a sun rod. So it just saved them from using a sun rod. No biggy. The smell of meat for the bear could have been done in a more mundane fashion. Perhaps by tossing rocks down into the cave, but it was safer to use an invisible think like a scent because the kobolds had less of a chance to notice it. The comprehend languages was the most dangrous use. It took 10 minutes to accomplish the ritual. Durring that time they holed up in a small room. I rolled for 'Random encounters' about 5 times, which is honestly more than I would have done if they kept moving, but I think I was subconsciously trying to let them know that rituals in the enemies lair is risky. Overall he added a lot to the party communication. Everyone added their coments on just how it they should work the plan. Until Yesterday most of their plans where, kick down door, kill all inside. Now this can work out quite differently with different players, but for us it really made the session much more enjoyable. JesterOC [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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