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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Raven Crowking" data-source="post: 4380319" data-attributes="member: 18280"><p>The simulationist argument is that the rules should be strong enough to model the world in a way that, if characters are acting within the parameters that the rules encourage, their behaviour still passes a "reasonable person" standard. </p><p></p><p>It is easy to claim limitations on magic, because the workings of magic are a construct of the rules alone. However, if you stripped all magic from the system, the resolution of mundane tasks should be comprehensible from a real world, "reasonable person" standard.</p><p></p><p>The more mundane tasks begin to resemble magic, the more video-gamey it feels. This is because, in video games, mundane tasks are performed at the mercy of the programmer (rather than what would be reasonable for the character under the circumstances).</p><p></p><p>Under the aforementioned hp paradigm, the character is attempting to defeat his foe every round. The game mechanics support this, and determine exactly what odds he has of success. Likewise if the player decides that the </p><p>character should attempt to trip or disarm. What determines what the character attempts is what the player deems reasonable at the time, based upon his understanding of the situation at hand. If a thing was possible at 4 am this morning, it is still possible at 8 pm that night, even if the character has already done it several times that day. If Errol Flynn disarms the Sherrif of Nottingham by stabbing him in the arm at noon, the Sherrif's henchman isn't able to dismiss the possibility of Flynn doing the same to him immediately thereafter.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4380319, member: 18280"] The simulationist argument is that the rules should be strong enough to model the world in a way that, if characters are acting within the parameters that the rules encourage, their behaviour still passes a "reasonable person" standard. It is easy to claim limitations on magic, because the workings of magic are a construct of the rules alone. However, if you stripped all magic from the system, the resolution of mundane tasks should be comprehensible from a real world, "reasonable person" standard. The more mundane tasks begin to resemble magic, the more video-gamey it feels. This is because, in video games, mundane tasks are performed at the mercy of the programmer (rather than what would be reasonable for the character under the circumstances). Under the aforementioned hp paradigm, the character is attempting to defeat his foe every round. The game mechanics support this, and determine exactly what odds he has of success. Likewise if the player decides that the character should attempt to trip or disarm. What determines what the character attempts is what the player deems reasonable at the time, based upon his understanding of the situation at hand. If a thing was possible at 4 am this morning, it is still possible at 8 pm that night, even if the character has already done it several times that day. If Errol Flynn disarms the Sherrif of Nottingham by stabbing him in the arm at noon, the Sherrif's henchman isn't able to dismiss the possibility of Flynn doing the same to him immediately thereafter. RC [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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