Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ginnel" data-source="post: 4381798" data-attributes="member: 66058"><p>Sorry but this isn't true, every character is able to kill things,</p><p>Strikers = Focus on killing things quickly through their own powers</p><p>Leaders = Focus on letting their allies kill things, through buffs and healing</p><p>Defenders = Focus on Defending their buffer's/damagers.</p><p>Controllers = Focus on killing lots of things at once.</p><p> </p><p>So the difference between the warlord and the Fighter is that the Warlord enhances other characters in doing damage, while the Fighter stops the weaker members getting overun, true you can have overlap with the warlord picking up scale/plate/heavy shield use. </p><p>A Fighter can be a battlefield leader he can call the shots through roleplay</p><p> </p><p> </p><p> </p><p>anything which does more damage is going to be more swingy same with higher AC, also I find stupidly high AC's (compared to to-hit bonus') of enemies or players extremely annoying and frustrating. </p><p> </p><p> </p><p>I highlighted that little bit *looks at his monk* Well he can brew beer because I chose that skill but thats not a class feature, umm he's resistant to enchantments hmm not very character building, he can be good at jumping and climbing, oh can do that in 4th too, I don't see it myself unless your talking about the spells? Character can stay as fluff for me I can think fluff up all day long, I don't need to be constrained by this by having it put into a class (like alignment based classes)</p><p> </p><p> </p><p>But you get feats and powers, thats two distinguishing things now yeah! True there aren't many feats currently available, this will be remedied </p><p> </p><p> </p><p> erm excuse me There's more to a character that combat ability, hmm well that would be skills and character background/fluff? (and the spellcasters bag of tricks, now replaced by accessible rituals for everyone)</p><p> </p><p>Strength of character is determined by the rule system, how so? I think you are wrong, I can invent a character background and apply it to any system, if that system doesn't have a mechanical rule to interpret how my character is a highly skilled brewer or a skilled whittler, I'm sure I can roleplay it and that my DM can adjudicate it if it comes up in play.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4381798, member: 66058"] Sorry but this isn't true, every character is able to kill things, Strikers = Focus on killing things quickly through their own powers Leaders = Focus on letting their allies kill things, through buffs and healing Defenders = Focus on Defending their buffer's/damagers. Controllers = Focus on killing lots of things at once. So the difference between the warlord and the Fighter is that the Warlord enhances other characters in doing damage, while the Fighter stops the weaker members getting overun, true you can have overlap with the warlord picking up scale/plate/heavy shield use. A Fighter can be a battlefield leader he can call the shots through roleplay anything which does more damage is going to be more swingy same with higher AC, also I find stupidly high AC's (compared to to-hit bonus') of enemies or players extremely annoying and frustrating. I highlighted that little bit *looks at his monk* Well he can brew beer because I chose that skill but thats not a class feature, umm he's resistant to enchantments hmm not very character building, he can be good at jumping and climbing, oh can do that in 4th too, I don't see it myself unless your talking about the spells? Character can stay as fluff for me I can think fluff up all day long, I don't need to be constrained by this by having it put into a class (like alignment based classes) But you get feats and powers, thats two distinguishing things now yeah! True there aren't many feats currently available, this will be remedied erm excuse me There's more to a character that combat ability, hmm well that would be skills and character background/fluff? (and the spellcasters bag of tricks, now replaced by accessible rituals for everyone) Strength of character is determined by the rule system, how so? I think you are wrong, I can invent a character background and apply it to any system, if that system doesn't have a mechanical rule to interpret how my character is a highly skilled brewer or a skilled whittler, I'm sure I can roleplay it and that my DM can adjudicate it if it comes up in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
Top