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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4381901" data-attributes="member: 710"><p>I'll trust you on that, mostly. The wealth of classes (core and prestige) in 3E is amazing. But for me, those numbers are not as important as the question on how well they work, and I've had far more trouble with that in the past. A lot of the classes just never appealed to me. I am really seeing the value of having less core classes in the beginning if I know that in the end, they will all be equally valid and interesting. Too much of the 3E material I own never got used - and I've made quite a few characters and ran a few d20 and 3E related campaigns...</p><p></p><p></p><p>What do you mean by "seriously" lacking? Do you use the system that often? We have had 2 campaigns with a Bard character, and Perform was only ever relevant when he was using it to generate a bardic music effect. Did you often ran some kind of "Craft & Performance Competitions" in your game that the skill values mattered much? Because for most intents and purposes, the fact that a Bard was described as a performer was enough for us to know that he was good at it. The skill ranks spend on Perform where mostly a "tax" on being a Bard.</p><p></p><p></p><p>I agree. Not all PrCs are all about combat power, though most still just give you extra benefits and try to keep your "core" ability intact. Of course, the PrCs discussed on this and the WotC forums are usually those that are focused on power. </p><p></p><p></p><p>An interesting observation - you've house-ruled your game so much that it in many regards is no longer a "real "3E". No surprise you don't feel the need for change - you already changed all the stuff you might not have liked. And obviously, you would have to do the same for 4E, so why bother? </p><p></p><p>Well, I think there are a few reasons, because some core changes to 4E just make the game flow better, and I don't feel like house-ruling 3E could achieve the same.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4381901, member: 710"] I'll trust you on that, mostly. The wealth of classes (core and prestige) in 3E is amazing. But for me, those numbers are not as important as the question on how well they work, and I've had far more trouble with that in the past. A lot of the classes just never appealed to me. I am really seeing the value of having less core classes in the beginning if I know that in the end, they will all be equally valid and interesting. Too much of the 3E material I own never got used - and I've made quite a few characters and ran a few d20 and 3E related campaigns... What do you mean by "seriously" lacking? Do you use the system that often? We have had 2 campaigns with a Bard character, and Perform was only ever relevant when he was using it to generate a bardic music effect. Did you often ran some kind of "Craft & Performance Competitions" in your game that the skill values mattered much? Because for most intents and purposes, the fact that a Bard was described as a performer was enough for us to know that he was good at it. The skill ranks spend on Perform where mostly a "tax" on being a Bard. I agree. Not all PrCs are all about combat power, though most still just give you extra benefits and try to keep your "core" ability intact. Of course, the PrCs discussed on this and the WotC forums are usually those that are focused on power. An interesting observation - you've house-ruled your game so much that it in many regards is no longer a "real "3E". No surprise you don't feel the need for change - you already changed all the stuff you might not have liked. And obviously, you would have to do the same for 4E, so why bother? Well, I think there are a few reasons, because some core changes to 4E just make the game flow better, and I don't feel like house-ruling 3E could achieve the same. [/QUOTE]
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Just played my first 4E game
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