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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4381968" data-attributes="member: 710"><p>YoU're assuming they know that they can't do it more often then once per encounter or per day. But that doesn't have to be true. The rules tell us game effects that happen. They give us an example how to narrate them in the fluff text. But this example isn't exclusive in any way - if you want, you're allowed to change the narration of a power to better suite your style. And you can choose to use the narration for one power for some other ability (or a regular attack). As long as you don't change the game effects, that is perfectly fine and can be expected. And this means that I can describe my at-will attack as knocking someone down, but while I narrate it this way, my enemy is still a little quicker to stand up then if I had used the "real" knock-down power. But once you do this, no out-side looker can really tell whether you used a power or not.</p><p></p><p>It's still "non-simulationist", because there is no 1:1 mapping between rule event and game event, but it definitely creates a consistent world. </p><p></p><p></p><p>That really happens in video games? I know games that don't let you kill somenone, but that's it. Switching between something like Minion/Regular state seems unusual, except maybe in cut scenes (where stats really don't matter any thing).</p><p></p><p>Not that the game system actually says this is possible, anyway. It's just what you can feel to do. If I wanted, I could do the same in 3E - Make up a monster with two stats, one for level 5 and one for level 15.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4381968, member: 710"] YoU're assuming they know that they can't do it more often then once per encounter or per day. But that doesn't have to be true. The rules tell us game effects that happen. They give us an example how to narrate them in the fluff text. But this example isn't exclusive in any way - if you want, you're allowed to change the narration of a power to better suite your style. And you can choose to use the narration for one power for some other ability (or a regular attack). As long as you don't change the game effects, that is perfectly fine and can be expected. And this means that I can describe my at-will attack as knocking someone down, but while I narrate it this way, my enemy is still a little quicker to stand up then if I had used the "real" knock-down power. But once you do this, no out-side looker can really tell whether you used a power or not. It's still "non-simulationist", because there is no 1:1 mapping between rule event and game event, but it definitely creates a consistent world. That really happens in video games? I know games that don't let you kill somenone, but that's it. Switching between something like Minion/Regular state seems unusual, except maybe in cut scenes (where stats really don't matter any thing). Not that the game system actually says this is possible, anyway. It's just what you can feel to do. If I wanted, I could do the same in 3E - Make up a monster with two stats, one for level 5 and one for level 15. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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