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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="LostSoul" data-source="post: 4382596" data-attributes="member: 386"><p>I'll say it again: Characters only notice these effects if you want them to; and if their noticing these effects bothers you, why would you want them to?</p><p></p><p>Why don't you want to describe the effects in such a way that the characters don't realize what's going on?</p><p> </p><p></p><p></p><p>Right, but I don't see how that's really a problem. The fighter executes a nice move, one that he can't pull off all the time, and it's very effective. Sometimes he tries it, and only gets half-way there (a disarm or an attack).</p><p> </p><p></p><p></p><p>Mechanics provide nice constraints for narration. A character could claim he's the greatest swordsman ever, describe all hit point damage as jarring parries or near misses, and say that he never gets his because he is "just that good".</p><p></p><p>He's screwed when he goes to 0 hp, though.</p><p> </p><p></p><p></p><p>Yeah, it does do that, and I can see that it's not everyone's cup of tea. I like it personally because I can describe things in whatever way I think is coolest at the time instead of having to hew closely to the mechanics. The system is abstract enough so that I can really get into character, if that makes any sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LostSoul, post: 4382596, member: 386"] I'll say it again: Characters only notice these effects if you want them to; and if their noticing these effects bothers you, why would you want them to? Why don't you want to describe the effects in such a way that the characters don't realize what's going on? Right, but I don't see how that's really a problem. The fighter executes a nice move, one that he can't pull off all the time, and it's very effective. Sometimes he tries it, and only gets half-way there (a disarm or an attack). Mechanics provide nice constraints for narration. A character could claim he's the greatest swordsman ever, describe all hit point damage as jarring parries or near misses, and say that he never gets his because he is "just that good". He's screwed when he goes to 0 hp, though. Yeah, it does do that, and I can see that it's not everyone's cup of tea. I like it personally because I can describe things in whatever way I think is coolest at the time instead of having to hew closely to the mechanics. The system is abstract enough so that I can really get into character, if that makes any sense. :) [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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