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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4382614" data-attributes="member: 710"><p>It is not exactly true or false in either edition. But 4E invites you to do so, because the coupling between narration and mechanics doesn't seem to be as tight. </p><p>3E had a feat like "Spell Thematics" that allowed you to change the fluff of your spells, and gave opponents a -2 to identify your spells. This implies that without a special feat, you can't just refluff your abilities. Of course, most groups would probably allow it anyway (just don't expect any mechanical benefits from it).</p><p></p><p></p><p>In 3E, I had to spend skill points on cross class skills. I spend 2 points I could have used for a useful class skill and gain just 1 rank in a rank in a lot less powerful cross class skill? And I have to pay this cost every level, and can never hope to get as good as a "class-skiller". I could of course spent one or two feats (Able Mind or Skill Focus) to improve my abilities a little bit.</p><p>In 4E I pick one feat and I am set. I am competent at the skill just as anyone else trained in that skill.</p><p></p><p></p><p></p><p></p><p>People that enjoy supports will love Clerics and Warlords.</p><p>People that don't like combat at all will have a problem with D&D in general, since a major part of the system focuses around that. 4E is not a serious improvement in that regard, though skill challenges might make non-combat stuff more interesting for gamists and butt-kickers, possibly improving the chance for the non-comba focused player to have a little more his way. The new classes might make combat more interesting for the non-combattants, since it involves new strategies and a little more activity then the common "I hit/I miss" for martial characters. </p><p>And of course the classes have the advantage that you are guaranteed to be good at something in combat, even if you spend all other resources on non-combat stuffs. </p><p></p><p></p><p>Well, I wonder about that too. So far, most stuff looks fine, but there are some outliers that at least don't look so great on paper - but the question might be how bad they are in practice?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4382614, member: 710"] It is not exactly true or false in either edition. But 4E invites you to do so, because the coupling between narration and mechanics doesn't seem to be as tight. 3E had a feat like "Spell Thematics" that allowed you to change the fluff of your spells, and gave opponents a -2 to identify your spells. This implies that without a special feat, you can't just refluff your abilities. Of course, most groups would probably allow it anyway (just don't expect any mechanical benefits from it). In 3E, I had to spend skill points on cross class skills. I spend 2 points I could have used for a useful class skill and gain just 1 rank in a rank in a lot less powerful cross class skill? And I have to pay this cost every level, and can never hope to get as good as a "class-skiller". I could of course spent one or two feats (Able Mind or Skill Focus) to improve my abilities a little bit. In 4E I pick one feat and I am set. I am competent at the skill just as anyone else trained in that skill. People that enjoy supports will love Clerics and Warlords. People that don't like combat at all will have a problem with D&D in general, since a major part of the system focuses around that. 4E is not a serious improvement in that regard, though skill challenges might make non-combat stuff more interesting for gamists and butt-kickers, possibly improving the chance for the non-comba focused player to have a little more his way. The new classes might make combat more interesting for the non-combattants, since it involves new strategies and a little more activity then the common "I hit/I miss" for martial characters. And of course the classes have the advantage that you are guaranteed to be good at something in combat, even if you spend all other resources on non-combat stuffs. Well, I wonder about that too. So far, most stuff looks fine, but there are some outliers that at least don't look so great on paper - but the question might be how bad they are in practice? [/QUOTE]
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Just played my first 4E game
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