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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="ExploderWizard" data-source="post: 4382644" data-attributes="member: 66434"><p>So ultimately narration counts for nothing then.</p><p> </p><p></p><p> </p><p>I agree with this. The effects of using an ability that produces a discernable effect ARE in fact character knowledge. The character might not know precisely how many hp of damage are dealt with an attack but will know if the use of an ability had an effect on an opponent. Things thare are transparent are those that the CHARACTER could not readily observe, such as the awarding of XP.</p><p> </p><p></p><p>Levels (yes)</p><p> </p><p>the amount of how many times you can smite evil, perform a defensive roll, attack with your stunning fist and other things, (no)</p><p> </p><p>the damage output (yes to a degree)</p><p> </p><p></p><p> </p><p>Not at all. Anything that is limited in application per (time period) is very easy to explain. Its magic pure and simple.The per encounter frequency is not worth trying to explain. Why do things get massively better? skills increase with practice over time, and magic has new gifts to bestow from the gods or from dedicated research.</p><p> </p><p>What can't be explained:</p><p>Why I forget how to use abilities I just used yesterday?</p><p>How does the frequency of getting into a fight have anything to do with my magical energy resources?</p><p>How come this great healing elixer won't make me feel any better because I'm out of surges?</p><p> </p><p>None of what I listed above needs to be explained unless the character has any meaning beyond being a playing piece.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4382644, member: 66434"] So ultimately narration counts for nothing then. I agree with this. The effects of using an ability that produces a discernable effect ARE in fact character knowledge. The character might not know precisely how many hp of damage are dealt with an attack but will know if the use of an ability had an effect on an opponent. Things thare are transparent are those that the CHARACTER could not readily observe, such as the awarding of XP. Levels (yes) the amount of how many times you can smite evil, perform a defensive roll, attack with your stunning fist and other things, (no) the damage output (yes to a degree) Not at all. Anything that is limited in application per (time period) is very easy to explain. Its magic pure and simple.The per encounter frequency is not worth trying to explain. Why do things get massively better? skills increase with practice over time, and magic has new gifts to bestow from the gods or from dedicated research. What can't be explained: Why I forget how to use abilities I just used yesterday? How does the frequency of getting into a fight have anything to do with my magical energy resources? How come this great healing elixer won't make me feel any better because I'm out of surges? None of what I listed above needs to be explained unless the character has any meaning beyond being a playing piece. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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