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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="DandD" data-source="post: 4382647" data-attributes="member: 55168"><p>Actually, I did say that the future products may still screw up (and I'm certain that the developers will reintroduce sub-elf-race-glut, to our dismay). </p><p>If in 4th edition the classes aren't well-done, it's not because they intended them as system-mastery-traps like in 3rd edition (at least, it seems so). Mistakes are something that can be forgiven (or you can still be mad at them, that's okay too). </p><p></p><p>But the idea to create classes and feats purposefully to be bad, as it was done in 3rd edition, is something that should never be repeated ever, in any game there is. </p><p></p><p>As an example, 3rd edition Toughness-Feat compared to the 4th edition Toughness-Feat. The 3rd edition toughness (3 hp) is a trap to waste a valuable feat and trick new players. The 4th edition-version toughness (5/10/15) isn't that great too at heroic, but automatically updates itself at higher tier, and gives out a little bit more hitpoints than its predecessor at lowest tier. </p><p></p><p>The good thing is, feats aren't class-abilities anymore. The fighter suffered from this idea. </p><p></p><p>I'm pretty sure that in some years, I will see some faults in the 4th edition systems, and will like 5th edition a lot more. </p><p></p><p>I played a cleric for the first time in D&D, thanks to 4th edition.</p></blockquote><p></p>
[QUOTE="DandD, post: 4382647, member: 55168"] Actually, I did say that the future products may still screw up (and I'm certain that the developers will reintroduce sub-elf-race-glut, to our dismay). If in 4th edition the classes aren't well-done, it's not because they intended them as system-mastery-traps like in 3rd edition (at least, it seems so). Mistakes are something that can be forgiven (or you can still be mad at them, that's okay too). But the idea to create classes and feats purposefully to be bad, as it was done in 3rd edition, is something that should never be repeated ever, in any game there is. As an example, 3rd edition Toughness-Feat compared to the 4th edition Toughness-Feat. The 3rd edition toughness (3 hp) is a trap to waste a valuable feat and trick new players. The 4th edition-version toughness (5/10/15) isn't that great too at heroic, but automatically updates itself at higher tier, and gives out a little bit more hitpoints than its predecessor at lowest tier. The good thing is, feats aren't class-abilities anymore. The fighter suffered from this idea. I'm pretty sure that in some years, I will see some faults in the 4th edition systems, and will like 5th edition a lot more. I played a cleric for the first time in D&D, thanks to 4th edition. [/QUOTE]
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Just played my first 4E game
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