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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="LostSoul" data-source="post: 4382848" data-attributes="member: 386"><p>The PC does not have to have that odd experience, though I grant the player might.</p><p></p><p>So, because the <em>player</em> has this odd experience (that it's harder or impossible for his character to set up the move, given the same or a very similar fictional state), you see that as a "program limit" on the choices a <em>player</em> can make.</p><p></p><p>That makes sense, I see where you're coming from and why that can be an issue for you - and more importantly, why you describe it as video game-y.</p><p></p><p>I don't see this as a problem because:</p><p></p><ul> <li data-xf-list-type="ul"> I don't have a problem with the game limiting powerful abilities. Some stuff you can't do as often as you'd like because it's too good!</li> <li data-xf-list-type="ul"> I don't have a problem having my choices limited as a player in this manner. If I have a power that allows me to do something a limited number of times per day, I'm not going to complain that I can't do it as often as I'd like - the power gives me the ability to do it once successfully where before I had no chance!</li> <li data-xf-list-type="ul"> Tied to the above - now that I have the ability to do something that I couldn't without the power, I don't have a problem describing attempts to use that trick again having failed - even given the same fictional situation. The power allows me to raise my chance at success - in the fictional world - from 0% to x%.</li> </ul></blockquote><p></p>
[QUOTE="LostSoul, post: 4382848, member: 386"] The PC does not have to have that odd experience, though I grant the player might. So, because the [i]player[/i] has this odd experience (that it's harder or impossible for his character to set up the move, given the same or a very similar fictional state), you see that as a "program limit" on the choices a [i]player[/i] can make. That makes sense, I see where you're coming from and why that can be an issue for you - and more importantly, why you describe it as video game-y. I don't see this as a problem because: [list] [*] I don't have a problem with the game limiting powerful abilities. Some stuff you can't do as often as you'd like because it's too good! [*] I don't have a problem having my choices limited as a player in this manner. If I have a power that allows me to do something a limited number of times per day, I'm not going to complain that I can't do it as often as I'd like - the power gives me the ability to do it once successfully where before I had no chance! [*] Tied to the above - now that I have the ability to do something that I couldn't without the power, I don't have a problem describing attempts to use that trick again having failed - even given the same fictional situation. The power allows me to raise my chance at success - in the fictional world - from 0% to x%. [/list] [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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