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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just played my first 4E game
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4390605" data-attributes="member: 710"><p>We never used the name "Tank" (or did we?), but we learned over time that there must be someone with AC and HP that can attract the opponents to attack him, not the Wizard, not the Rogue, not the Archer. It wasn't necessarily a Fighter standing there, but it was one of the best classes suited for the job (and most other classes - especially Rogue and Ranger) needed lots of tweaking and min-maxing to get there. </p><p></p><p>We thought for a while a melee warrior with lots of hit points could be enough, but if that was true, it wasn't the Barbarian, unless you head a Cleric focusing on healing him in combat. </p><p></p><p>I think the fact that we use a lot of published modules enforced this. The modules were written with the standard 4-man party in mind (and sometimes more PCs), and as such any non-standard group suffered. </p><p>But the bigger problem from the player perspective was not that the roles were predetermined and neccessary, but that some classes just didn't fit well into any of the roles (Barbarian, Monk and Rogue where the biggest problem). And this meant we had to "suffer" through the adventures or just had to play the standard classes. And that's something I greatly hated. I don't enjoy Clerics. I would have liked to play more of the role-poor classes. But the play experience was to frustrating, because you was constantly reminded that some job was missing and you couldn't fulfill the job. </p><p></p><p>Of course, a secondary aspect here was not only the combat role. A Barbarian would have worked well as a Striker paired with a Fighter instead of the Rogue, but who handles the traps now? And what's with "Striking" against Undeads? A Druid replaces a Cleric mostly, but better don't suffer any status effects or ability damage and stuff - the Cleric just handled that better (and sometimes he was even the only one)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4390605, member: 710"] We never used the name "Tank" (or did we?), but we learned over time that there must be someone with AC and HP that can attract the opponents to attack him, not the Wizard, not the Rogue, not the Archer. It wasn't necessarily a Fighter standing there, but it was one of the best classes suited for the job (and most other classes - especially Rogue and Ranger) needed lots of tweaking and min-maxing to get there. We thought for a while a melee warrior with lots of hit points could be enough, but if that was true, it wasn't the Barbarian, unless you head a Cleric focusing on healing him in combat. I think the fact that we use a lot of published modules enforced this. The modules were written with the standard 4-man party in mind (and sometimes more PCs), and as such any non-standard group suffered. But the bigger problem from the player perspective was not that the roles were predetermined and neccessary, but that some classes just didn't fit well into any of the roles (Barbarian, Monk and Rogue where the biggest problem). And this meant we had to "suffer" through the adventures or just had to play the standard classes. And that's something I greatly hated. I don't enjoy Clerics. I would have liked to play more of the role-poor classes. But the play experience was to frustrating, because you was constantly reminded that some job was missing and you couldn't fulfill the job. Of course, a secondary aspect here was not only the combat role. A Barbarian would have worked well as a Striker paired with a Fighter instead of the Rogue, but who handles the traps now? And what's with "Striking" against Undeads? A Druid replaces a Cleric mostly, but better don't suffer any status effects or ability damage and stuff - the Cleric just handled that better (and sometimes he was even the only one) [/QUOTE]
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Just played my first 4E game
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